201,775 Commits over 4,171 Days - 2.02cph!
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Gas station fixes & related files.
Engine internal items now take 50% less damage when inheriting damage to the module itself (i.e. they'll survive twice as long)
Fixed the associated item on the armoured passenger module. Fixes repair not working correctly.
Remaining Compound issues.
Music stage conversion.
Tube light unity change fixes.
Related materials.
Removed the addonID from "Addon X is creating errors", as it is a leftover debug thing
+use picking up props no longer bails and spits out a console error with sv_turbophysics set to 1
Gravity Gun can now successfully complete the upgrade process and is no longer a progression stopper on d3_citadel_03
Upgraded Gravity Gun can pick up stuff from further away, has SUPER sounds and can punt NPCs into ragdolls
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Dedicated servers properly go into hibernation once all players have disconnected
Don't show convex roof triangle conditional models if something is attached to the top wall socket of the roof
Added "modifier variables" as a clean way of storing and modifying an external value related to a modifier type
Updated roof bounds to encompass conditional models
Prioritize concave corner conditional models over convex corner conditional models
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closing gaps on sheet metal roof corners
wooden_walkway_fishing_nets_a update with new textures
backup fishing net texture set art sources
backup large walkways scenes
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Merge from conditional_roof_corners
Merge from building_blocks_2020
Subtracting
53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
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Adjusting collision factors
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Remove hit force multiplier
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When faking car vs. player/AI/animal collision, use realistic masses for each of them as a starting point. Added new "RealisticMass" field.
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Description updates
Reduced icon sizes
Improved car ability to climb hills:
- Increased low-speed power by 25%
- Increased grip both on and off road by 7%
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