201,778 Commits over 4,171 Days - 2.02cph!

5 Years Ago
Improved car ability to climb hills: - Increased low-speed power by 25% - Increased grip both on and off road by 7%
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Remove unused TriggerParent from 2module_passengers
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Compound fixes & related files
5 Years Ago
Lightened the picture frame glass albedo texture and changed the material so that images don't appear so dark.
5 Years Ago
Update progress bar text
5 Years Ago
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5 Years Ago
▉▉▊▄ █▊▍_█▄▌▅▊_█▌▇▍▇▅ ▅▅▅▊▍ ▍▅▇▊ + ▊▍▇▍▅▅▋
5 Years Ago
merge from main, merge fixes. protobuf gen. code gen.
5 Years Ago
Fixed culling volumes at cave_small_hard
5 Years Ago
cave scene backup large walkways scene progress
5 Years Ago
backup large walkway models
5 Years Ago
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5 Years Ago
backup large walkway models
5 Years Ago
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5 Years Ago
Scene backup
5 Years Ago
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5 Years Ago
▋▇▍▊▉ ▄▄▍▋▌▄▄ ▌▅▊ ▄▋▇▌▌▊▍ ▄▄▄▆▅▌▌█▌ ▆▋▉▄▊▇▍▅ ▆▇█▉▊▄▍ ▄█ ▉▋▉ ▋▉█▋ ▋▇▌▊▆ ▌▅▄▆▍ (▌▇▇▄▍ ▊▌▆▊ ▉▆█ █▍▅▆▊▇▅)
5 Years Ago
Exposed a lot of slots for sound effects
5 Years Ago
Merge Vehicles -> Main. Adds gibs on individual car panels, armoured passenger module, lifts can be placed in tighter areas (including T-shaped floor sections), cars remain still when they should on slopes, + other tweaks and fixes.
5 Years Ago
New 2socket vehicle preset
5 Years Ago
Merge from Vehicles -> Glass
5 Years Ago
fix nowheel panel gibs pivot
5 Years Ago
Minor fixes for gibs
5 Years Ago
Updated armoured module icons to match their new look
5 Years Ago
adding glass to modules
5 Years Ago
Remaining bandit fixes. Lighting prefab rebake. Electricity arc effect conversion.
5 Years Ago
Fix bunny onesie viewmodel casting shadows
5 Years Ago
If no safe zones are found, assume we're close to a safe zone (the same as the old behaviour)
5 Years Ago
merge from main
5 Years Ago
Client-side recipe validation before showing "start mixing" UI button. Refactored a bunch of stuff to allow that.
5 Years Ago
Recipe matching now supports multiple quantities of a recipe. Produce correct amount of items, with correct mix durations for multiple quantities.
5 Years Ago
Potentially fixed playing viewmodel animations from the server only not updating them on client properly in multiplayer
5 Years Ago
Cave dressing S2P
5 Years Ago
Fixed gestures playing at 2x the speed on Nextbot NPCs
5 Years Ago
Removed middle building pocket from horse shoe cave (cave_small_hard) cave_small_hard S2P
5 Years Ago
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5 Years Ago
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5 Years Ago
Reduced mixing table inventory slots to 5. Force mixing table to do ItemManager removes before producing the item.
5 Years Ago
Merge from main
5 Years Ago
fixes
5 Years Ago
Merge from patrol_heli_wash