201,778 Commits over 4,171 Days - 2.02cph!

5 Years Ago
Added the unused wash particles to the patrol helicopter and reduced the cost of the raycast to ground.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge from summer_dlc (liquid spec fix)
5 Years Ago
Merge from LiquidSpecFix
5 Years Ago
Merge from summer_dlc
5 Years Ago
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5 Years Ago
large wooden walkways backup
5 Years Ago
merge from main
5 Years Ago
Add support for saving File Storage (signs) with demo data
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Fixed save loadout command sometimes saving items in an incorrect order
5 Years Ago
Merge new car-to-player/ai collision work -> Main
5 Years Ago
Adjusting drag values after some more testing
5 Years Ago
Adjusting damage and force values
5 Years Ago
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
5 Years Ago
Mass edit
5 Years Ago
Add additional drag when hitting things as well
5 Years Ago
Make IHurtTriggerUser server-only
5 Years Ago
Add an appropriate approximated collision damage and hit force to the car when it hits a human or animal
5 Years Ago
panel intersecting fix more conditional fix
5 Years Ago
Move around some file calls
5 Years Ago
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5 Years Ago
adding armored module gibs, fixed some gibs setup
5 Years Ago
Merge modular car mass and engine power changes -> Main
5 Years Ago
Bounds and viewmodel fixes
5 Years Ago
Minor engine power edit
5 Years Ago
Adjust engine power output to match vehicle weight reduction
5 Years Ago
Fixes & improved ground fog
5 Years Ago
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5 Years Ago
Reduced the mass of all modular car parts by 25%
5 Years Ago
Merge modular car save file fix -> Main
5 Years Ago
Fix vehicles thinking they're in a non-working state when loading saves
5 Years Ago
Fixed broken cabins. Candle mat.
5 Years Ago
Merge from Main -> MoreModularCarWork
5 Years Ago
Iterated on Dredge & fixed its broken ambients Max punctual lights tweak
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Fixed JSON function precision for real
5 Years Ago
Fixed JSON function precision for real
5 Years Ago
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
5 Years Ago
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
5 Years Ago
Remove "Torque Limit" from ballsocket tool as it does nothing
5 Years Ago
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
5 Years Ago
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5 Years Ago
progress bar tweaks/fixes
5 Years Ago
merge from SimplerBuildingColliders
5 Years Ago
coffin can be locked - modded request
5 Years Ago
Added mixing table protobuf/serialization so progress can be sent to clients. WIP pogress bar/UI.