201,872 Commits over 4,171 Days - 2.02cph!

5 Years Ago
Added Filter text field to console UI, direct bindings to con_filter_* stuff
5 Years Ago
▍▆▋▇█▍▅▇▊█▋▇▊ ▄▄▋█▉
5 Years Ago
Fixed degradation in modular bunker prefabs.
5 Years Ago
▍▊▇▍▉▅ ▆▇█▋▆▌
5 Years Ago
Added Material:Get/SetVector4D, returns/takes 4 numbers
5 Years Ago
boogie board, inner tube, paddling pool source
5 Years Ago
Fixed Motor tool's Force Limit not functioning
5 Years Ago
nightvisiongoggles source
5 Years Ago
smart alarm and reciever and electric heater source
5 Years Ago
missing nest_hat_source
5 Years Ago
nest hat source
5 Years Ago
chinese_throwable_firecrackers source
5 Years Ago
Added gong source
5 Years Ago
Another audio bundle experiment
5 Years Ago
fireworks igniter source
5 Years Ago
▉▍▅▉▆▅▄▇ █▌█ ▇▆▊██▌
5 Years Ago
Added siren flare cull component to prefabs
5 Years Ago
Component to LOD animations for siren flares
5 Years Ago
desc token update
5 Years Ago
barricade cover volumes, costs, repair
5 Years Ago
setup update
5 Years Ago
Shader updates
5 Years Ago
dynamic prefabs
5 Years Ago
barricade cover icon and sockets
5 Years Ago
barricade cover deployable setup
5 Years Ago
Subtracting 52993 and 52997 because Unity sucks
5 Years Ago
▋▉▊▇▉ ▄▇▌▉▇▇▊▍▌▍▄▉▅▉▇▄▉▊▍_▋▆▉▋▊ ▊▆▍ ▉▍▄▅▋▆▌▍▌▊▉▉▆███▇█▇_▄▊▋▉▆▍ ▊▊▆█▉▅ ▍▄█▄ ▍▌▌▇▇▆ ▊█ █ ▍▅▋▆ ▋▄█▆▇▅ ▆▋█▌ ▆▄▊ ▉█▇█▉█ ▋▇█▊▉ ▄▍ ▋▄▇▄ ▆▋▍▇█ █▄▍▊▌▆▇ ▉▄ ▊▆▊▊▆ ▅▍█▋▄▍▇█▍▅▇█ ▆█▇ ▉█▅▆▅▄ ▆▉▌▉█ ▍▍▉▌▋▆▅▌▅▅▋▄▍▇▅▍▅▋▇_█▄▍▅█ ▅▅█▉▅▍ █▉▅▉ ▄▇▌▄▇▄ ▆▇ ▆▆ ▋█▆ ▍▍ ▄▅▌█▄█▄▋ (▅▋▊▌▉▊▆▊▆▌ ▇▇▋▄▄▇▇▅▊ ▊▍ ▊▋▍)
5 Years Ago
Attempt to fix "Couldn't find sound" on animation-driven sounds (regression from 52993)
5 Years Ago
RecipeDictionary tweaks and some profiler changes.
5 Years Ago
fixed tesla coil receiving damage through walls
5 Years Ago
building blocks scenes roofs LOD1
5 Years Ago
merge from main
5 Years Ago
Attempt to fix "SoundPlayer bundle assignment doesn't seem to work sometimes"
5 Years Ago
Loop update
5 Years Ago
Moved the wake up process to WaterInflatable
5 Years Ago
Refactored duplicated skin ownership checks into a method
5 Years Ago
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes Should be more reliable than comparing water heights
5 Years Ago
WaterVolume tests now return WaterInfo instead of just water height and depth Added an IsInWaterVolume method Update WakeCheck in Buoyancy to only query water system once
5 Years Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
5 Years Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
5 Years Ago
Merge from main
5 Years Ago
Smoothed eye position no longer uses a unparented transform
5 Years Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
5 Years Ago
Merge from main
5 Years Ago
Set dynamic on prefabs
5 Years Ago
Tidyup, dynamic, find flare utils
5 Years Ago
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
5 Years Ago
▆▅▆▊▉▌█▋▌▅▅█▌ █▉▇▇█ ▍▌▅▅▍ ▆▉▄▊ ▅▉▌▅▅▊█▇ ▅▉▆▅█▍█ ▍▄▊▄▍
5 Years Ago
▋▌▉█▅▍▄ ▆▋▌█▊▅ ▍▌▋▍ ▌▍█▍ ▌▋▍██▌▉▇▄ (▋▌▆▇▍▅▊ ▉▍▌)
5 Years Ago
water entry sound tweaks