201,872 Commits over 4,171 Days - 2.02cph!
Added Filter text field to console UI, direct bindings to con_filter_* stuff
Fixed degradation in modular bunker prefabs.
Added Material:Get/SetVector4D, returns/takes 4 numbers
boogie board, inner tube, paddling pool source
Fixed Motor tool's Force Limit not functioning
nightvisiongoggles source
smart alarm and reciever and electric heater source
chinese_throwable_firecrackers source
Another audio bundle experiment
Added siren flare cull component to prefabs
Component to LOD animations for siren flares
barricade cover volumes, costs, repair
barricade cover icon and sockets
barricade cover deployable setup
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Attempt to fix "Couldn't find sound" on animation-driven sounds (regression from 52993)
RecipeDictionary tweaks and some profiler changes.
fixed tesla coil receiving damage through walls
building blocks scenes roofs LOD1
Attempt to fix "SoundPlayer bundle assignment doesn't seem to work sometimes"
Moved the wake up process to WaterInflatable
Refactored duplicated skin ownership checks into a method
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes
Should be more reliable than comparing water heights
WaterVolume tests now return WaterInfo instead of just water height and depth
Added an IsInWaterVolume method
Update WakeCheck in Buoyancy to only query water system once
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast
Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
Increase max mount distance on beach chair
Moved eye position further back on the chair
Smoothed eye position no longer uses a unparented transform
WaterVolume cleanup
Update clipping layermask on dismount check for WaterInflatable
OnDeployed is now called by the planner and added the placing player to the method parameters
Removed a redundant InvalidateNetworkCache
Use water volume contents to find boards/tubes to kill instead of Vis
Tidyup, dynamic, find flare utils
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
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