202,214 Commits over 4,171 Days - 2.02cph!
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[D11][#3988] Fix: Filling water purifier with a water jug (2000ml or less) kicks you out of the game
Calling ents.CreateClientProp with a model with no physics or no model (and setting it later) will no longer bail mid initialization and cause problems such as the prop not receiving flashlights light at all, etc
C_BaseEntity::SetModelIndex no longer fails with < -1 indicies (clientside only dynamic models)
UTIL_IsValidModel (util.IsValidModel) no longer returns false for precached clientside only dynamic models
ents.CreateClientProp automatically precaches the model it is given
Fixed issue with winding order when welding vertices
[D11] - Fix to bug 2335 - Supermarket overlapping pavement texture
ents.CreateClientProp's entity properly initializes its world matrix
[D11] Possible fix to Bug 149 - Ore Node Textures disappear when a layer is broken
steamworks.FileInfo fileid field is 0 instead of some big number for SteamUGC items
[D11] Fix param_patch.sfx, contained main game data, not beta data
[D11] Fixes muzzle flash bug 4015
[D11] Fixes muzzle flash bug 4015
[D11] Switch the PS4 package category to patch or application
[D11][#3672] Fixed searchlight cookie
[D11][UI][#3989] Updated controls for layout B
[D11][UI][#3983] Altered find/join game screen scroll and position to avoid scroll going missing. [#3999] fixed send feedback options sending to the wrong page
[D11][UI][#3959] Added scroll bar to options screen
PlayerPose saves as local instead of world
Create>PlayerPose added to rust folder
Merge from old PoseTools branch
Enable saving on water purifier output storage (required now that the storage has IO connections)
Added Particle scrubber editor tool under Tools/Animation to scrub particle systems at edit time and runtime
Reapply fix to allow viewing map while in demo (was stomped in merge)
Fixed map fade in/out getting stuck while a demo is paused (wrong timescale)
Don't run map interface input while playing demo
Updated compass to work while playing a demo
Farm house & armory prefab scenes
WantsPush work. Rewrote the pushing code.
WantsPush work. Always apply rotational torque to push, rather than pull.
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
[D11] Fix patch param files, use beta details not the main game
Fix for "Lift occupant gets confused if a previous occupant is still in range when a new occupant is snapped."
Merge from Main -> Vehicles
Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
Merge from hdrp/merge-fix-4
Adjusted layer settings on the static and deployed vehicle lifts
Fixed runtime shader error on lit terrain blend shader
Fixed river and swamp materials
[D11] Fix PS4 Build process, broke path to nptitle.dat
modular car engine open/close sounds
modular car lift deploy sound
modular car lift open/close sounds