193,473 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Some more changes to try and stop units waiting forever for thrown weapons that are no longer valid
8 Years Ago
merge from tutorials and objectives branch
8 Years Ago
Lost And Found WIP improvements.
8 Years Ago
Fixed non-randomness issue in delivery missions that was caused by missing the persistence of MissionCharacterTarget.
8 Years Ago
Remove warmth check on animal Idle
8 Years Ago
Better gang mission info text for players
8 Years Ago
Menu & server browser WIP
8 Years Ago
Show timer on gang missions
8 Years Ago
Object highlighting working again. "Ghosts" fixed, I think.
8 Years Ago
Removing
8 Years Ago
Mission target highlighting
8 Years Ago
Spooky skeleton arms
8 Years Ago
Top hat
8 Years Ago
wip received match invite ui code setup builder hat item definitions + icon
8 Years Ago
Deer AI bits, more animal default modules UI tweaks
8 Years Ago
UI panel prefab and setup for received game invite panel, hooked up yes/no button actions, added it to global UI.
8 Years Ago
Removed ZoneEcology.IsPreSpawned flag cause it was pretty useless
8 Years Ago
clicking vs button on friends list now sends challenge message to server (which does nothing back yet)
8 Years Ago
Fixed node removal button in AI designer not working
8 Years Ago
added challenge button to friend panel, hooked up click event. some vs-friend matchmaking wip
8 Years Ago
Objectives should be triggered after tutorials (not quite working yet)
8 Years Ago
Objectives without a Definition will just consider themselves to be completed when the time runs out. Started work on Objectives triggering after Tutorials.
8 Years Ago
Zombie AI (that don't have a concept of fleeing) won't be as stupid when they get shot at a distance
8 Years Ago
Increased the size of DMX memory buffer to fix particle crash
8 Years Ago
First try at special talent effects approach.
8 Years Ago
starting point
8 Years Ago
Talent effects (damage type and metabolism effects) are now applied.
8 Years Ago
Let Hobgoblins and Horses move again
8 Years Ago
Armor Index, Critical Chance, Critical Strike Rating and Resilience Rating added to UI.
8 Years Ago
changed lost and found starting trees to oak so they aren't so blatant
8 Years Ago
Added triggered spawning to all types of entity spawner. Added complete all tutorials objective to Lost and Found game mode.
8 Years Ago
Moved Tutorial Subtask unlocks to Tutorial. TutorialSettings can now define Unlocks and GameEvents for both starting and completing the Tutorial. Spawners can now be set to be triggered by events rather than spawning at game start.
8 Years Ago
UIButton fix for when there's not a button component
8 Years Ago
friends list gets populated with in-game steam friends, name, avatar
8 Years Ago
more friends list setup
8 Years Ago
Placeholder friends list UI prefabs
8 Years Ago
protection stat bars now display in ui correclty based on clothing.
8 Years Ago
take worn armor into the calculation of DefenderArmorValue, not just natural protection.
8 Years Ago
Attempt to fix movement speed when wearing big armor, but did this break running modifiers? (hard to debug on remote desktop)
8 Years Ago
Fixed NRE on crafting menu
8 Years Ago
Sound now play on filled xp bar.
8 Years Ago
Multiple talent levels and talent tree point pool requirement option (for each level).
8 Years Ago
WIP custom button
8 Years Ago
Hud stuff.
8 Years Ago
Rough levelup effect, but sound is broken!
8 Years Ago
added UIFriendsListButton, friends button now shows how many friends are playing the game
8 Years Ago
added placeholder friends list button to menu ui
8 Years Ago
message types for match making vs friends added match making error return codes for friend request games
8 Years Ago
Fixed missing mesh refs on oak tree mesh colliders
8 Years Ago
Restart session functionality added to pause UI Objectives ported to PlayerObjectives player component Edit mode sessions dont run scene spawners (only biome populations) Scenario editor progress LoadGameWidget selects a save on activate