193,467 Commits over 4,079 Days - 1.98cph!
customisation item definitions auto update with icon generation.
customisation item buttons now show icons.
customisation item icon render.
foldered up items.
icon render properties added to customisation definitions
item icon renderer backup
Icon rendering stuff now takes a new IconRenderProperties instead of a direct reference to a unit definition.
Updated all .unit definitions to have correct IconRenderProperties and removed old built-in values.
Regenerated all unit icons to test/update.
Store encryption level on connection (can change server.encryption for future connections while server is running)
Changed server.encryption to integer (various encryption levels)
Added craptography to runtime builds (shitty encryption for testing stuff)
unlock cost now shows on buttons, added some test costs to definitions
customisation button prefab update
customisation profile flag fix
avatar config now loaded at editor start
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EAC SDK update (Linux fix)
Got skeleton to animate again
Added biome tinting to deferred decal shader
Enabled biome tinting to all sand decal materials like footsteps or bullet impact
Added slot type back to CustomisationSlot protobuf.
added CustomonsiationProfile.SetCustomisationSlot()
removed now unused customisation enums, rebuilt customisation database with items using new correct ones.
more customisation saving.
Added tool to find textures w/ high-quality compression enabled
Added texture GetSizeInBytes support for BC7
refactored some avatar customisation
more avatar work
Fix Zombie AI.
Separate Movement and Action AI.
Fixed steamworks being inited twice
Diplomacy widget updates status icons based on current relation
Hopefully fixed units waiting forever for thrown weapons that are thrown off a cliff and out of bounds destroyed
Attempted fix for the highlight "ghost" bug
tweak Ui button press tint
Attempting to fix the highlight "ghost" bug
quick fix for quad editor button
WIP arena environment
Brought mission highlights back and added them to gang missions but: Duplicate code, and the old bug isn't fixed yet.
Simplified Session, got rid of interface and abstract types
Gang missions working pretty well. Merge them into Main.
Removed EasyRoads from repo.
TalentDefinition calls base.DoPrepare because that seems like a good idea
Talent tooltip improvements.
One talent tree.
Can now unlock more than just one talent icon.
added CustomisationProfile entry to protocol defines.
hat definition SetActive() now workis
changed to 1 second delay
unit explosion preview now cycles a mortar unit, hiding it for 1.5 seconds after explosion then showing it again.
Updated the Talent system to work properly with respect to Client/Server.
A few switch fixes.