197,286 Commits over 4,110 Days - 2.00cph!

7 Years Ago
backup
7 Years Ago
KillSummary persistence. Some null checking of KillSummary elements.
7 Years Ago
wip kit ui stuff
7 Years Ago
Multi-threaded DM tests
7 Years Ago
backup
7 Years Ago
UI/UI highlight added to KitDefinitionSO
7 Years Ago
More work on AI Behaviour
7 Years Ago
Activity system refactoring: removed all string comparisons, added cached enum conversion for asset defs
7 Years Ago
Shelves correctly destroyed if construction below no longer exists
7 Years Ago
Douglas fir / custom vertex normal / vertex AO
7 Years Ago
FF button text flashes when active
7 Years Ago
moved fast forward button code to own script
7 Years Ago
Douglas fir progress / finished LOD0 / wind movement / photoscanned bark texture
7 Years Ago
added fast foward button. fast forward defaults to false.
7 Years Ago
audio mixer pitch changes with timescale
7 Years Ago
More on ai behaviour.
7 Years Ago
reduced volume of turn start effect
7 Years Ago
fuck me
7 Years Ago
subtracted
7 Years Ago
branched the hover bar scale test
7 Years Ago
AI turns in career/practice modes can now be set to play at 2x speed, currently defaults to true. (no UI for it yet)
7 Years Ago
backup
7 Years Ago
removed missile test from scene
7 Years Ago
Apparently we can't just call SetConnection at the end. Moved it back to its old spot
7 Years Ago
Baby gender is now determined and cached at birth rather than randomised when the baby grows into a child Added new {BABY_GENDER} keyword to access the cached gender Updated birth notification text so that it displays the gender of the baby, not the gender of the mother
7 Years Ago
About halfway done with the prison.
7 Years Ago
Reproduction save/load stuff Can now skip the baby to child stage with a "complete_baby" console command or via the debug panel
7 Years Ago
Fixed babies being destroyed on birth if the mother was wearing a backpack (backpack now gets unequipped)
7 Years Ago
Reproduction debug panel Fixed OnDay callback in Reproduction not getting hooked up when loading a game mid-pregnancy Fixed notification text on birth Can now complete a pregnancy with a console command "complete_pregnancy" or via the debug panel
7 Years Ago
Working on bot player stuff
7 Years Ago
Dungeon progress.
7 Years Ago
Added a "make_pregnant" console command
7 Years Ago
More connection stuff
7 Years Ago
New group coherence consideration Added group coherence as a consideration on Breeding module Fixed PregnancyInfo accessor not being assigned (now gets the info from data) Filled in text templates for pregnancy notifications
7 Years Ago
Connection not required to set up new users, allowing for bots
7 Years Ago
Merge
7 Years Ago
Merge in from Main
7 Years Ago
Delete weird temp file
7 Years Ago
Assign character to networkuser correctly on connecting clients
7 Years Ago
backup
7 Years Ago
Dungeon
7 Years Ago
Hide GUI info text and timers when there's no local player
7 Years Ago
More ai behaviour
7 Years Ago
Backup
7 Years Ago
Activity types, enum gen
7 Years Ago
TimerEx.Create summary
7 Years Ago
CraftItemProcessSettings now has a list of valid items. CraftableParameters no longer has a required building.
7 Years Ago
Merged from main
7 Years Ago
More work on ai behaviour.
7 Years Ago
Prison progress.