193,473 Commits over 4,079 Days - 1.98cph!
added CustomisationProfile entry to protocol defines.
hat definition SetActive() now workis
changed to 1 second delay
unit explosion preview now cycles a mortar unit, hiding it for 1.5 seconds after explosion then showing it again.
Updated the Talent system to work properly with respect to Client/Server.
A few switch fixes.
added Default.Hat (none) to default CustomisationProfile
voice chat fixes, disabled for now
EAC SDK update (outdated Linux 64bit)
Merge in the latest from Main
Avatar plays the emote animation when equipping a hat in customisation editor
Added requirement to spend all available TP before xp clock continues after each level up.
AttackerCriticalDamageRating and DefenderResilience defaults to 0
Item stats properties editor fix for number caps on armor.
Fixed monument info label displaying on hud.
Working hunger, which affects EXP gain.
Rolled back SSAO near view settings; again
Fixed bug with phone and voice bugs
Fixed vm bias hack scale to consider actual feet position + no layer condition
skin approval
bbq has less protection
fixed IK foot looking weird when player is crouched against high ledges.
Disable fog of war in cutscenes, tribe creation
Added INFRA mounting support ( No map support )
hat rotation offset is now applied from the definition
Fixed AiManager and DynamicNavMesh serialization fuckups
Fixed shadow cascades option ignored sometimes after changing quality mode
wip avatar hat previewing/editing
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fix for NRE spam in perf.playermodel
vm supply signal - fixed sounds not playing
vm mp5 - fixed skinning issues
avatar editing mode setup
Added morph cache blend shape control interface
Improved morph cache debug control via inspector
Moved morph cache to own folder