197,286 Commits over 4,110 Days - 2.00cph!
Tool cupboard correctly destroyed if construction below no longer exists
Tool cupboard can no longer be fully submerged inside world layer (rocks)
site_b spool LOD fix
sewer antihack NC reject fix
refinery ladder fix
refinery loot tweaks
fixed quarry c spool LOD
fixed possible out of bounds exploit(s)
site A cave no longer building blocked
beached boat building block volume tweaks
canyon floating spot light fix
Backup in case this plugin fucks everything up.
Dungeon LOD & collider stuff
Fixed culling frame delay in fov changes
Added core/generic SRM packing variant
▅█▆▊▄ █▇▋▍ ▇▋▍ ▊▉ ▆▊▇▇ ▉▆▋▄ ▋▇▆▆
Warrens & other older stuff.
fixed missile FX particle glitch
rebuilt light data for unity 2017.3
fix debris trail/tweak explosion generic
added shield blocking to the rusty_sword viewmodel
Added vertex occlusion (vaalpha) control to core/foliage
added animations for holding the flare while its lit
Potential fix for false culling negatives at certain resolutions
Douglas fir progress / 3 new tree variants
flare viewmodel with new hand rig
Culling.env convar update
Fixed ladder hatch culling bounds
Fixed door garland collider (blocking movement on the floor above it)
Fixed door garland entity bounds
▊▅▄▆▍█▄▌▌▍ ▌▌▊▌▄▊▆▄▆ ▄▆▋▉▋█ ▇▊▊▋█
Fixed Blackboard not getting passed down to failed goals and causing NREs in activity descriptions.
Fixed NRE when adding a new failure activity generator.
added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
▋▍▆▉ ▋▊ ▋▌▊▅: ▆▉▋▍▆▇▋.▋█▇ ▄ ▆▉ ▌▄▆▌█▇▆, ▊▉█ ▇▍▋▄▇▋▌
fixed clipping on flashlight attack animations
Adjusted navmesh obstacles on foundations and high walls.