194,097 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Uncraftable recipes are faded in the UI. Item tweaks. Manifest.
8 Years Ago
Textmesh
8 Years Ago
Updated to 5.6.3p3 New countdown for race mission Mission status changes Updated race UI
8 Years Ago
updates to vm source ref files
8 Years Ago
Fixed bad thing in DSE causing consideration scores to not actually be used
8 Years Ago
Added Warmth module to humans and more fuckery with Idle module
8 Years Ago
Launcher now uses a ProjectileAttackView, new missile attack works
8 Years Ago
Eating raw fish no longer makes the player puke
8 Years Ago
human idle AI improvements. Added TOD Light consideration.
8 Years Ago
Fixed error, builds now fail properly.
8 Years Ago
restored PostAttackCombatAction, but now only handles restoring direction
8 Years Ago
Added rust/std terrain-blend factor+fallof control to vertex alpha blend type
8 Years Ago
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
8 Years Ago
deviation from best is now in config. Idle module now also has Is Busy condition.
8 Years Ago
AI scoring deviation set to 0.01 instead of 0.1. Emote selector now selects from top scoring emotes rather than weighted random. Emotes moved to idle module.
8 Years Ago
Renamed Launcher prefab correctly (was Turret) Launcher AE_Attack event
8 Years Ago
Mortar, Patcher AE_Attack events
8 Years Ago
Cherry picked rust/std terrain-blend changes in 22762
8 Years Ago
Ice lake progress / slightly improved snow
8 Years Ago
Fixed deployable item placement, which was broken by the non-alloc physics merge. The Unity default for OverlapSphere is QueryTriggerInteraction.UseGlobal, but the GamePhysics default is QueryTriggerInteraction.Ignore
8 Years Ago
8 Years Ago
Reduce squatter time from 4 to 3 mins
8 Years Ago
Minor text edit
8 Years Ago
more fixes
8 Years Ago
new gang sign
8 Years Ago
Various crafting related.
8 Years Ago
Re-enabled and updated What's New
8 Years Ago
WorkshopDL works properly, shows addon titles
8 Years Ago
Extra
8 Years Ago
Fix some door duplicate code + a switched a bool that was the wrong way around
8 Years Ago
Always allow closing open doors. This could benefit from the pie menu as it should really be possible to buy buildings with open doors too. You'll now need to close a door to buy a building, but at least if you open a door from the inside of a building that you don't own, you can now close it again!
8 Years Ago
Minor edits
8 Years Ago
Adjusted door HP
8 Years Ago
Made door forcing interaction text clearer
8 Years Ago
Missing file.
8 Years Ago
wip
8 Years Ago
Door damage. Basic but working.
8 Years Ago
Client door damages passes on to server. Same method as vehicles use.
8 Years Ago
Crafting FX
8 Years Ago
Cleanup
8 Years Ago
Various crafting stuff
8 Years Ago
Crafting sound definition prefabs
8 Years Ago
Door opens when HP reaches 0
8 Years Ago
▌▄▊_▌▆▍▇ ▅▇▄▅▅▍▊▄ ▊▍▌ ▅▌▍▋▋
8 Years Ago
Basic door damage
8 Years Ago
Fixed shaders other than terrain not getting adaptive shadow bias
8 Years Ago
Leather fix.
8 Years Ago
Merged from crafting_1
8 Years Ago
Merged from main