194,097 Commits over 4,079 Days - 1.98cph!
Uncraftable recipes are faded in the UI.
Item tweaks.
Manifest.
Updated to 5.6.3p3
New countdown for race mission
Mission status changes
Updated race UI
updates to vm source ref files
Fixed bad thing in DSE causing consideration scores to not actually be used
Added Warmth module to humans and more fuckery with Idle module
Launcher now uses a ProjectileAttackView, new missile attack works
Eating raw fish no longer makes the player puke
human idle AI improvements.
Added TOD Light consideration.
Fixed error, builds now fail properly.
restored PostAttackCombatAction, but now only handles restoring direction
Added rust/std terrain-blend factor+fallof control to vertex alpha blend type
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
deviation from best is now in config.
Idle module now also has Is Busy condition.
AI scoring deviation set to 0.01 instead of 0.1.
Emote selector now selects from top scoring emotes rather than weighted random.
Emotes moved to idle module.
Renamed Launcher prefab correctly (was Turret)
Launcher AE_Attack event
Mortar, Patcher AE_Attack events
Cherry picked rust/std terrain-blend changes in
22762
Ice lake progress / slightly improved snow
Fixed deployable item placement, which was broken by the non-alloc physics merge. The Unity default for OverlapSphere is QueryTriggerInteraction.UseGlobal, but the GamePhysics default is QueryTriggerInteraction.Ignore
Reduce squatter time from 4 to 3 mins
Various crafting related.
Re-enabled and updated What's New
WorkshopDL works properly, shows addon titles
Fix some door duplicate code + a switched a bool that was the wrong way around
Always allow closing open doors. This could benefit from the pie menu as it should really be possible to buy buildings with open doors too. You'll now need to close a door to buy a building, but at least if you open a door from the inside of a building that you don't own, you can now close it again!
Made door forcing interaction text clearer
Door damage. Basic but working.
Client door damages passes on to server. Same method as vehicles use.
Crafting sound definition prefabs
Door opens when HP reaches 0
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Fixed shaders other than terrain not getting adaptive shadow bias