224,001 Commits over 3,684 Days - 2.53cph!
Clouds!
Camera tilts + Skybox
Removed all implict fields in serialised data
Shrunk chair overlap box for better palcement
WiseGuysTools scene selection thingee
Addon to find other installed games, currently only Steam
New stove prop, produces meals
Diner booth prop, seats 6 and needs meals (still WIP)
More diner + stove stuff
Refactored the singleton classes that I added ages ago to better match the WiseGuys coding style, using virtual methods for subclasses to override and call the base, instead of having the base classes call a separate subclass method.
Fixed TargetTerritoryConsideration failing if attempting to get the score of a unit and the unit wasn't in the Territory's unit list (now falls back to the position territory check like other entity types)
Moved TargetTerritoryConsideration from a consideration to a bonus in some cooking goals to try and make spit usage more common
Take One Effect interaction actually takes one (and not all).
Sleep takes longer to regenerate energy.
Sleep AI tweaks.
People should now prefer a building they own over an available one.
Cleaned 2 gigs of obsolete shit
Finished lighting the upper prison
Prefab LOD stuff
Threat At Target's Location moved to Penalty on Graze interaction (should stop herbivores from dying of hunger)
Remove the references list, remove reference folder because we can just use the CoreCLR folder
Commiting some unsaved stuff
More NPC stuff
Organized files.
can lock thumbsticks to 8 directions only
lock analog stick option
effect bullet when locking analog stick
Animation events for remaining NPCs
UTF-8 decode doesn't pass when buffer is too short
garrysmod-issues/issues/3375
Changes from sandbox
* Defer HotloadFinish until all references are updated
* Catch and log exceptions thrown by INotice
* Allow skipping on instances not being swapped (use with caution)
* Throw NIE if an array doesn't start at 0
Can't skip hotload on instance being swapped
Reset button states and don't change mouse when lost focus
Don't fall through grates
Better "Error loading gamemode:" errors that actually describe what's wrong.
Werewolf animation event triggers
Don't init volumetric lightmaps more than once, data is discarded after texture creation in non editor builds
Volumetric lightmap bindings
Updated Name
Organization
Post process
Giant crabs.
Arrows don't ignore armor.
Manifest.
Changed folder name
Rename Folder
Fix Ignores
Fixed future commit nav alignment
Fixed error with blogs with no title
Properly shutdown thirdperson on level shutdown
Fix some materials not loading because backslashes got into the paths
Also make EntityCreationScope a struct because it can be one