224,001 Commits over 3,684 Days - 2.53cph!

6 Years Ago
merge from main
6 Years Ago
Clouds! Camera tilts + Skybox
6 Years Ago
#DEFINE fix
6 Years Ago
Removed all implict fields in serialised data Shrunk chair overlap box for better palcement
6 Years Ago
Update build settings
6 Years Ago
WiseGuysTools scene selection thingee
6 Years Ago
Addon to find other installed games, currently only Steam
6 Years Ago
New stove prop, produces meals Diner booth prop, seats 6 and needs meals (still WIP) More diner + stove stuff
6 Years Ago
Bootstrap object naming
6 Years Ago
Refactored the singleton classes that I added ages ago to better match the WiseGuys coding style, using virtual methods for subclasses to override and call the base, instead of having the base classes call a separate subclass method.
6 Years Ago
Fixed TargetTerritoryConsideration failing if attempting to get the score of a unit and the unit wasn't in the Territory's unit list (now falls back to the position territory check like other entity types) Moved TargetTerritoryConsideration from a consideration to a bonus in some cooking goals to try and make spit usage more common
6 Years Ago
Bootstrap
6 Years Ago
Remove folder
6 Years Ago
Bootstrap work
6 Years Ago
Various
6 Years Ago
Take One Effect interaction actually takes one (and not all). Sleep takes longer to regenerate energy. Sleep AI tweaks. People should now prefer a building they own over an available one.
6 Years Ago
Added loading
6 Years Ago
Cleaned 2 gigs of obsolete shit
6 Years Ago
Naming
6 Years Ago
Scene organization
6 Years Ago
Various scene stuff.
6 Years Ago
Lighting bugs.
6 Years Ago
Finished lighting the upper prison Prefab LOD stuff
6 Years Ago
Threat At Target's Location moved to Penalty on Graze interaction (should stop herbivores from dying of hunger)
6 Years Ago
Remove the references list, remove reference folder because we can just use the CoreCLR folder
6 Years Ago
Commiting some unsaved stuff
6 Years Ago
Supplies widget NRE fix
6 Years Ago
Cleanup
6 Years Ago
More NPC stuff Organized files.
6 Years Ago
Various NPC work
6 Years Ago
can lock thumbsticks to 8 directions only lock analog stick option effect bullet when locking analog stick
6 Years Ago
Animation events for remaining NPCs
6 Years Ago
UTF-8 decode doesn't pass when buffer is too short garrysmod-issues/issues/3375
6 Years Ago
Changes from sandbox * Defer HotloadFinish until all references are updated * Catch and log exceptions thrown by INotice * Allow skipping on instances not being swapped (use with caution) * Throw NIE if an array doesn't start at 0
6 Years Ago
Can't skip hotload on instance being swapped
6 Years Ago
Reset button states and don't change mouse when lost focus
6 Years Ago
Don't fall through grates
6 Years Ago
Better "Error loading gamemode:" errors that actually describe what's wrong.
6 Years Ago
Werewolf animation event triggers
6 Years Ago
Don't init volumetric lightmaps more than once, data is discarded after texture creation in non editor builds
6 Years Ago
Volumetric lightmap bindings
6 Years Ago
Updated Name Organization Post process
6 Years Ago
Giant crabs. Arrows don't ignore armor. Manifest.
6 Years Ago
Changed folder name Rename Folder Fix Ignores
6 Years Ago
Fixed future commit nav alignment
6 Years Ago
Fixed error with blogs with no title
6 Years Ago
Properly shutdown thirdperson on level shutdown
6 Years Ago
Fix some materials not loading because backslashes got into the paths Also make EntityCreationScope a struct because it can be one
6 Years Ago
Enumerate files in VPK
6 Years Ago
Scene file