223,527 Commits over 3,684 Days - 2.53cph!
Hide aim lists on startup
Adding ContainsAllPlayers tests to intro, jumptest
Aim List 100% delay, animation
Coins not lives
Coins/Level UI
SwapArrows is IClientComponent
Fixed skin icons not calling apply after loading
BehaviourChainFilter renamed to EntityFilter
TargetFilterSettings holds a default EntityFilter, can be overridden where used in a GoalPlan
Bot players fully working. Type addbot at server console to add bots.
Tidied up various methods in CraftingOrder and Knowledge and moved some of them to a utility class.
Added Activity when someone places a Crafting Order.
Crafting component now stores registered crafting station(s) for easy access.
Only cull game objects we culled components from when they don't have any children
Some more workshop skin profiling
Skin icon loading rewrite (performance, memory)
switched fade mode from speed tree to none to save some ms
Optionally allow Vue's data function
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
Undoing staging branch shit that we no longer need (yay)
Fixed player commands not working
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
Finished texture editor UI mockup
Admins can get combat log of other players
Only call HotloadFinish after all references are updated, call addon reload when hotload completes
Fixed editor error from removed convars
water_well_c scene progress backup
Removed some test / debug convars that should no longer be used
Fixed missing ProtoContract on Possessions.PersistedPossessionsData.PersistedCurrentPossessionData
remove GoalPlanVariant.SlotType
Show Report Button on death screen
Attacker name more faithful to ingame name on report page
Improved how buttons are tinted on hover
Added icons for texture editor
Started on texture menu layout
Texture editor tool buttons
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server)
When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
Addon reload event, base class for addon entry so its less verbose
Ownership and entity refs
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
nautilus f1 spray from close gun instead of core
bullet RenderRadius
diamond bullets renderlength etc
Show location next to ips
Spammer Nuke
Revert "Cleaner build script?"
This reverts commit 091948ec7af7704f1a7c071b0674974b4b59371d.
more color stuff - kill feed
Slight improvement to AI LOS.
finished cleaning up old shouldFollowPlayer stuff
tweaked slowmo when dispersing powerups
pxcDamagePercent carries over to next bullet frame
bullets can ignore pxc collision on certain frames
bullets raycast from sourcepos on first frame
fixed powerup start angle
Fixed a missing EndVertical in StatManipulator drawing.
Removed ItemActionDesire completely.
Crafting component now adds required items to Possessions.
Tidied up Possessions.
Ip Search
Link to moderator view on username dropdown
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More info on the user info page
List Ips for user