198,617 Commits over 4,140 Days - 2.00cph!
Merge from world_serialization
Merge from world_serialization
fixed in-game menu being open when game starts
FOR FUCK SAKEI fix button inconsistency and board color in the loadout
FOR FUCK SAKE ui, color stuff and turn window
disabled shell protection on ladder hatch
removed 60 second suicide delay for admins
waterballs more intelligently distribute water
planters require less trips to saturate soil
LiquidContainers can only fill buckets/bottles from their tap
NPC manager includes allies
Character roles now include humans.
Allow NPCs to have different amounts of health
Started porting compute to pixel shader
Updated NPC manager editor
Fixed culling grid cells starting state
Fixed culling grid cells starting state
Parity with rust's implementation
Culling cross project portability fix
Fixed player and npc culling single frame delay
the trait matrix is now defined on a config object rather than in TraitsParameters
wip game outcome panel setup. Untested refactor. If something goes wrong check this commit.
Added riot cops with M4s. Updated NPC manager
Game outcome screen now separate from turn banner
Pretty dank compatibility matrix editor.
Attacking units are now oriented to the direction of their attack target after the attack has finished
Fixed dimensions of color surface mismatch error spam when scene and view are visible simultaneously (editor only)
CmdAttack now processed server side, need to add final direction calculation
wip attack refactor to be calculated server side
Fixed command line not running
splitting up howie's scene. added new hub scene with better collision. working on slopes
Compatability matrix WIP.
Reflection for entity component drawer stuff, Traits drawer has UnitSettings passed in
Double barrel shotgun optimisation
Order stuff when generating code, to make it more deterministic
Replaced all colliders that were using a negative scale
FOR FUCK SAKE wip UI adding window element
Spiker block reduced from 30 to 25 on all sides
Ladder climb animation (rough)
Added Tools/Find/Invalid Colliders
player levels now sent as part of game setup object, game level shown in battle UI. protbuf
Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
Added events server convar
Added corpses server convar