221,905 Commits over 3,653 Days - 2.53cph!

6 Years Ago
Tribe tracker portraits remain clickable after a unit dies
6 Years Ago
Fixed woodcutter role not being unlockable Distance considering pathfinding check range exposed via global AI config, reduced and made human only Distance consideration is used only by humans
6 Years Ago
Scene
6 Years Ago
bullet hitting water / water bomb fx
6 Years Ago
new watersplash f/x
6 Years Ago
Tooltip positioning thing
6 Years Ago
quarry breaking fix
6 Years Ago
Offline mode
6 Years Ago
Fixed leaderboard rows sometimes overflowing for a frame
6 Years Ago
MasterROM build
6 Years Ago
Fixed leaderboard headers, working on navigation arrow
6 Years Ago
Removed role score conditions since they're unused, hid the skills list in editor as they're also unused for now
6 Years Ago
Simple working multiplayer Minimizing
6 Years Ago
Cleaned up query api usage on flares and outline for readability Occlusion queries limited to windows only; excluding it to investigate linux CTD
6 Years Ago
Cleaned up some hiz culling shader portions for readability
6 Years Ago
Re-implemented digit coloring in times
6 Years Ago
Logs stockpile unlocks with standard buildings
6 Years Ago
Tutorial improvements
6 Years Ago
Last few UI tweaks
6 Years Ago
Various UI tweaks
6 Years Ago
Updated FOV test shader
6 Years Ago
Fixed some other spawners
6 Years Ago
AI progress.
6 Years Ago
Fixed stone spawner near tribe start on island 1 not having physics enabled checked
6 Years Ago
Moved tutorial widget UI tweaks
6 Years Ago
Leaderboard can fetch entries again Leaderboard entries are displayed again
6 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
6 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
6 Years Ago
Fuck this shit
6 Years Ago
Version ++ Role assignment sounds
6 Years Ago
ActivityManager static init (fixes activity subscriptions not working during asset warmup)
6 Years Ago
Portraits use mood as background, added health vital meter that shows when < 100%, pulsates when < 50%
6 Years Ago
foliage works withoutline (needed to resasign textures to materials)
6 Years Ago
merged to release for steam
6 Years Ago
Merged from main
6 Years Ago
AI Behaviour stuff
6 Years Ago
Disabled cohesion UI
6 Years Ago
Subtracting objective unlocks stuff
6 Years Ago
Fixed post game back to menu buttons
6 Years Ago
Compile fix
6 Years Ago
Building UI tooltips
6 Years Ago
Fixes
6 Years Ago
made radial menu popup instant if you move the mouse while holding rmb
6 Years Ago
Hapis LS fixes
6 Years Ago
Properly fixed tribe tracker hover crap
6 Years Ago
Building panel improvements Tribe tracker fixes
6 Years Ago
more
6 Years Ago
wip grabber stuff
6 Years Ago
leaderboard remembers mode missile stage missle rotate missile moves toward player fixed timer jittering hooked up changelog fonts again missiles return to bounds to track player unit repulsion circles composite repulsion circle hitboxes unit form overall radius fixed gun sometimes shooting through melee pixels missile thruster effect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Merging objective unlock display