144,594 Commits over 4,413 Days - 1.37cph!

8 Years Ago
Scene2Prefab Military Tunnels
8 Years Ago
progress backup
8 Years Ago
Vertex painted deck, hull and mast
8 Years Ago
Yet another merge from main
8 Years Ago
Tweaked LOD cell distance mode switching Force rebuild of tree mesh count when doing full LOD refresh (i.e. when changing convars)
8 Years Ago
Hide Signs convar, option
8 Years Ago
bigwheel no longer shares workbench phrases Phrases rebuild LootPanels Scene2Prefab
8 Years Ago
Slightly faster tree mesh sort
8 Years Ago
Scientist work without Navmesh/movement (turret-like).
8 Years Ago
[D11] Implemented SendBroadcast in LiteNetLib
8 Years Ago
Swamp tree atlases Modified swamp trees to render as a single drawcall per tree
8 Years Ago
Standalone build now allows for local server/client connection (currently uses CraggyIsland and can be accessed pressing the steam workshop button on main menu) For this to work it uses a special unstripped assetbundle. Currently has no cleanup code and only tested on windows/editor. Added "AssetBundle/for client+server" script that should build out the asset bundle without any client/server stripping Added "Build/Client/ win64 with local server" Should build out exe with local server enabled Added "Switch/Allow Local Server" for adding the correct defines to enable local servers (ALLOW_LOCAL_SERVER) Added use EDITOR_ASSET_BUNDLE to allow the editor to use assetbundles (added mainly to test that prefabs weren't getting stripped)
8 Years Ago
A bit more work on Scientist AI.
8 Years Ago
Updated npc test level.
8 Years Ago
Fixed NRE
8 Years Ago
Cleaned up plugins folder
8 Years Ago
Forgotten file
8 Years Ago
Updated Facepunch.System memory pool to latest version
8 Years Ago
[D11] [UI] fix for old HUD null reference error
8 Years Ago
Merged from main.
8 Years Ago
[D11] Get rid of _outgoingData not needed anymore.
8 Years Ago
Updated manifest
8 Years Ago
Merged from AI branch.
8 Years Ago
Compile fix
8 Years Ago
Merge from main
8 Years Ago
Merge from swamp_tree_performance
8 Years Ago
Fix for missing define
8 Years Ago
Disabled read/write on a few textures (mostly trees)
8 Years Ago
[D11] Added ForceDebug=true to xb1 build to prevent crash on boot when using script debugging
8 Years Ago
Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.
8 Years Ago
Now they show up...
8 Years Ago
Merge from main (manifest conflict)
8 Years Ago
Updated manifest
8 Years Ago
Merged from main via branch (updated manifest)
8 Years Ago
Fixed skins occasionally not displaying correctly (RUST-17)
8 Years Ago
Initial setup required for AI spawning.
8 Years Ago
Scene2Prefab cargo ship
8 Years Ago
Attempt to make action caching suck less
8 Years Ago
Added ladder trigger prefab for Rust.World
8 Years Ago
Give up when no valid ocean patrol path has been found after 100000 iterations (instead of stalling the server forever)
8 Years Ago
removed unused textures
8 Years Ago
Updated scientist spawns at Cargo Ship
8 Years Ago
Scene2Prefab Cargo Ship
8 Years Ago
Fixed reload bug in non-moving scientists. Updated scientist spawns.
8 Years Ago
Scene2Prefab cargo ship
8 Years Ago
Subtracting 28387
8 Years Ago
More robust line of sight sensor for Scientists.
8 Years Ago
Updated scientist spawns at Cargo Ship.
8 Years Ago
Scene2prefab cargo ship
8 Years Ago
Another pass over animal roaming.