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side gun powerup
diff projectile for side gun
Player preview protection tooltips
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
Compile debug again
Island2 save
splash damage is bullet property not effect
splash powerup affects player bullet
Add assimp property store bindings. Changed default max weights to 8 for higher quality skinning.
tweaks and merged from main
Mesh util func to normalize vertex weights. Force assimp to limit max bone influences to 4.
lasers dont collide with pxc until they pass an open square
edifice lasers
edifice grid attack
part select mode NextAlternating
powerups now share a single bullet effect type
radiation clothing information panel fix
Netting has larger ladder volume to allow climbing over frames
tree bonus marker hit sound tweaks
added weapon modification information panel
fixed alpha blend issue with player preview when closing inventory menu
Fixed missing stats on ship purchase screen
Ship stuff
Updated What's New
Fix volume jump when a sound that's already fading out is told to fade out again
Add ability to define falloff/spread/spatial blend curves on a sound by sound basis
New tree sounds
improved watersplash on rocks effect
tweaked a bunch of impact f/x
explosives information panel
UI + World stuff
Fixed some path issues
Added distance calculations for ship travel
clothing arrow protection unified with bullet protection
Custom scenarios can be played, saved, loaded
armor information displays in crafting window
Misc fixes
Fixed busted scrolling on Save/Load
New location upgrades
Added world offset to prevent sfx overlaps
Fixes
Zoom tweaks
TAA alpha stabilization (player_preview)
compile fix
color change for overlay again
new armor info panel
bone armor protects legs as well
Fixed TAA-induced alpha ghosting in player preview
GPV now owns Momentum.
GPV now stores the scores that were arrived at during DM.
Tweaks to sleep AI to make people less likely to sleep during the day for no particular reason.
Removed lower limit on momentum.