224,252 Commits over 3,684 Days - 2.54cph!
only allow raw search results for local clients
Fixed proximity issue on foundations with walls
Contracts now spawn every 20 seconds
Base AI that kind of works.
fixed bad skinning on human male chest
Roofs now occupy the wall socket at their bottom end
Made ConstructionSocket.DoPlacement all nice
sanitize type param in search query
tree sapling updated to latest spec
Fixed showing hidden forums on forumview
Post/Reply permissions
Edit, Vote permissions
more WIp environment
tweak avatar glow
junkyard progress backup - barbedwire progress - rusty tank
turn 6, 7 tweaks.
turn 8 wip.
Options widget genericness, UI scale option
managed to get some ai stuff cleared, can add to it now.
trees wobble while being chopped is now based on sin curve rather than ever decreasing random values
Latest Data
Word breaking
Latest Data
Temperature level correspondance with temperature values is now exposed in WorldManagerConfig.
Changed the values to be a bit more reasonable.
Fixed not logged in permission
Lua tag translation
Fixed LastPostDate not being set when importing threads
Handle Poison search queue
Merge branch 'master' of Facepunch.Sites
coingive event
Database Update
Forum Tag Permission Editors
Forum permissions
Merge branch 'master' of Facepunch.Sites
Custom 401
people can actually have more than one personality
Started refactoring contract stuff
Base UIWidget canvas support
Fixed bone hierarchy transforms
fix off-by-one when next unseen post is first on a page
Updated Asset Bundle Splits
Updated Game Manifest
Scenarios now define a single primary objective and optional secondary objectives that are either concurrent on sequential
First attempt at EAC removal.
Fixed stray UnityEditor directive in AbilityCommandGenerationMethods
edifice stage
edifice stage 2
edifice third form
Fixed game breaking when saving/loading while disembarking