224,813 Commits over 3,714 Days - 2.52cph!
added root vegetables to spawn population
Fixed NewThread alerts showing up as Mentioned
Fixed OP too large bullshit
halved tree density to try and improve perf
CareerController
Career creation.
More career landing screen wip UI.
Deleted career test scene and script.
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Fixed roads / powerlines getting interrupted by rivers
wip career mode league screen UI
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Updated Apex AI to 2017.2
menu music latest iterations
Update search entries when migrating user
Fixed holdables having a weird velocity if they spawn held
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
game shows alive count
networking the game mode better to clients
players now spawn in buildings
toptier half wall block models/col/gibs - block prefab updated
camera profile setting changes
made camera look at a point rather than averaged grid
Teams are now assigned a simple rating value on creation
MatchSimulator.SimulateAndCreateResult() now uses team ratings for match outcome rolls
metal half wall block models/col/gibs - block prefab updated
stone half wall block models/col/gibs - block prefab updated
Don't let OutputHandler.OnMessage throw exceptions
intro stage
fix null _line in player guns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
wood half wall block models/col/gibs - block prefab updated
Use MSBuild copy (cross-platform)
Output xml in release builds as well
Rebuilt DLL
Now pinning delegates in callbacks / callresults
Pinned some more delegates
CareerLeague.AdvanceWeek() now applies results, points and stats to teams, updates table.
added LeagueFixtureResults to store all results.
First attempt at stopping animals from attacking through walls.
Updated UnityEngine libraries
Merge branch 'master' of Facepunch.Unity
Updated plugins with new Unity libraries
Updated Facepunch.Steamworks
Now pinning delegates in callbacks / callresults
Renamed culling.lodcomp to culling.world; enabled by default