221,907 Commits over 3,653 Days - 2.53cph!
Moved edited info to underneath
Styles, ip toggle
Ratings
Forum Manifest
Unused
Production
Post fixes, overlay rendering improvements
fix for units sliding at start of game
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Post processing on preview cameras (portraits, crafting/building previews)
Disabled layer weight stuff in UnitView.LateUpdate
UI bits
Minor UnitView update tweaks, removed debug logs
Roles cleanup, UI WIP
UnitView.LateUpdate simplified return conditions
added lock socket, skinnable asset
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Event log entries for delete, close, sticky
Forum title
production
garage door prefab and item definition
LODs, Gibs, Textures
Forum styles
Inlcude beufy
AI modules can specify role parameters, DSE will apply role scoring for modules
More behaviour description stuff
Fixed deferred mesh decal perf in editor
gang textures updated w/ mats
GPV now holds a description
track inner wall
track boss laser
pixelsgroups can repel when they are destroyed
Barbeque can no longer be placed in monuments
Barbeque no longer clip through walls
Moved client files
Production config
Webpacking styles
Include public folder
Style links
Use mdi icons
Splitting styles
GoalPlan/GPV description keywords support, editor display
Added active behaviour keyword
Keywords util improvements, cleanup tool
Cleaned a bunch of descriptions to use new keyword syntax
Fixed ItemSpawner NRE
Rebaked testbox_hunting navmesh
New Bed prop
Backdrop models, randomisation and movement
Population
Rubble
Planks
Floating debris
Fixed some UV issues.
Added enough geo behind big door.
Fists and phone don't get dropped on death
Better animal rotation when fleeing.
limit the number of pixel assignments that can be shown
Updated control options and button prompts for console
walk look animation simplification
New 1x2 and 1x1 rooms plus more bug fixes