150,078 Commits over 2,588 Days - 2.42cph!

7 Years Ago
Added icons for hot and cold effects
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7 Years Ago
Fixed icon z-indexing issue. Fixed issue with resistance bars being incorrectly sized at low resolutions (800x600).
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7 Years Ago
Removed debug Fixed network groups not always being updated properly
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7 Years Ago
I broked TakeDamage Added warning if UpdateNetworkGroup can't find a parent
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7 Years Ago
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
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7 Years Ago
Background blur
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7 Years Ago
Moved stag entity out of prefabs folder (not ready, was causing issues)
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7 Years Ago
Fall Damage
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7 Years Ago
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7 Years Ago
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7 Years Ago
EAC updates
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7 Years Ago
Wood/metal/concrete bullet impact effects.
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7 Years Ago
Increased chat font size slightly. Added low health overlay that fades in as player looses health. Health HUD now hidden when full.
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7 Years Ago
Resists are now updated on the UI
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7 Years Ago
Impact FX progress
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7 Years Ago
7 Years Ago
7 Years Ago
commiting all the Deer sound .wavs
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7 Years Ago
improved a bunch of deer animations
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7 Years Ago
UI layout updates. Changed the way the loot window is positioned and sized. Added some overlay tests. Updated texture import settings for bolt rifle.
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7 Years Ago
Fixed bone lookup fuckups
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7 Years Ago
Attempt to fix server-side NRE related to AI
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7 Years Ago
Added working torch Bumped up texture res on viewmodels Fixed MaterialReplacement replacing materials on particles (!) Fixed being able to shoot campfire heat/damage triggers(!)
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7 Years Ago
Fixed AmplifyMotion shitting itself on script hot-reloading and some motion blur artifacts Fixed vm_rockerlauncher missing AmplifyMotionObject script
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7 Years Ago
Backup commit for material FX.
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7 Years Ago
Merge to switch branches.
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7 Years Ago
Increasing protocol
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7 Years Ago
Network entities can be parented to each other (wip) Weapon worldmodels are now network entities Cleaned up how item worldEntities are handled
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7 Years Ago
Don't align animals to terrain normal on spawn
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7 Years Ago
Added AIObstacle components to trees, ores, piles and building parts
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7 Years Ago
Tweaked wolf prefab Updated AI test scene
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7 Years Ago
Fixed cylinder obstacle closest point calculation y value being off
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7 Years Ago
Fixed obstacle gizmos ignoring collider offset
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7 Years Ago
Enabled AI in standalone build (revert this commit if shit gets fucked up)
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7 Years Ago
Minor tweaks and fixes
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7 Years Ago
Reverted back due to issue with @media queries
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7 Years Ago
Added @media breakpoints for UI zoom level, commented out UpdateZoom() in glue.js
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7 Years Ago
Fixed chat input overlapping with status icons.
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7 Years Ago
Updated AI test scene
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7 Years Ago
Tagged server-side player prefab as "Player" for AI to uniquely identify it
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7 Years Ago
Fixed viewmodel going apeshit when looking up/down
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7 Years Ago
Made grass patches interpolate the terrain normal to avoid blocky shading in some situations
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7 Years Ago
Added placeholder icons for vitals effects. Re arranged vital effect icons and removed labels, removed blue from the CSS. Health bar turns green when poisoned.
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7 Years Ago
Minor code adjustments
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7 Years Ago
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7 Years Ago
Changed AI parts to not be individual components but rather children properties of AIEntity Made every AI part have an individual refresh frequency that can be fine-tuned Added AI part ticking to BasicController and WolfController Updated AI test scene Updated wolf prefab
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7 Years Ago
Adding sleeping flinch anim source files
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7 Years Ago
finished the deer animations
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7 Years Ago
Radiation trigger
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7 Years Ago
Campfire provides heat Campfire burns if too close
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