224,943 Commits over 3,714 Days - 2.52cph!

6 Years Ago
multi unit commands WIP
6 Years Ago
Hapis progress
6 Years Ago
Player controller interactions fuckery
6 Years Ago
PathFinder.Point implements IEquatable
6 Years Ago
LMB on a selected unit will deselect other units Double LMB on unit invokes "focus" event Fixed a bunch of null conditions/considerations following Roles refactor Added new detail view widget, opened by double LMBing on a unit
6 Years Ago
Behaviours can now support multi-selections. Currently only works on default interactions
6 Years Ago
match simulation now includes casualities and awards survivor score points. more career helper functions.
6 Years Ago
Updated Facepunch.Steamworks
6 Years Ago
Fixed InstallFolder exception This folder does not always exist. Update Client.cs Update README.md Change the Create Server example to reflect the latest version. Merge pull request #75 from Leodau/patch-1 Update README.md Merge pull request #70 from Phyxion/patch-1 Fixed InstallFolder exception Don't require unsafe to use voice Replaced `NETCORE` defines with `NET_CORE` Update README.md Added RemoteFile.Forget() Now pinning delegates in callbacks / callresults Pinned some more delegates Merge branch 'master' into workshop
6 Years Ago
Mining quarry A progress backup
6 Years Ago
Fixed missing alert icon LegacyPost Redirect
6 Years Ago
Updated Apex to 2017.1
6 Years Ago
Create Thread Page Solvable Boilerplate Moved ThreadClass to function Show bounty Changed order of reply buttons Accept answer Scripts
6 Years Ago
Fixed default interactions for buildings not working (wrong click)
6 Years Ago
player's match always played last
6 Years Ago
Fixed Roles.OnGPVChanged NRE
6 Years Ago
Roles can be unlocked
6 Years Ago
added UICareerNextMatch, shows player's next upcoming match each week. LeagueFixture.GetOpposingTeam(team). CareerLeague.AdvanceWeek() now updats NextPlayerFixture if applicable.
6 Years Ago
Preliminary road / power connection points for all monuments
6 Years Ago
First pass at FOV shaders / effect
6 Years Ago
Refactored Roles system (see trello for deets) Fixed TooltipWidget NRE Fixed building UI not showing when you have no-one selected
6 Years Ago
scene
6 Years Ago
UICareerStatusBar now updates round, cash changes. Starting cash. Teams awarded cash for win/lose. Gypos lifetime ban.
6 Years Ago
don't command selected units to build when placing a building
6 Years Ago
Subtracting 24065
6 Years Ago
Monument placement optimizations
6 Years Ago
shift deselects selected units
6 Years Ago
yam and carrot cookable on campfire with a stick
6 Years Ago
getting latest
6 Years Ago
tidy up clay resource
6 Years Ago
instructions movement instructions aiming instructions more instruction work
6 Years Ago
Updated powerline layout to same algorithm roads are using
6 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1
6 Years Ago
added CareerAdvancedEvent to CareerController. career league updates on career advanced event.
6 Years Ago
Added gizmos to TerrainPathConnect
6 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
6 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
6 Years Ago
Roads no longer sometimes go through water
6 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
6 Years Ago
Fixed minimise dithering on build panel WIP smart object rework that allows for multiple users of an object
6 Years Ago
Cleaned 500mb of shit.
6 Years Ago
Merging from main
6 Years Ago
Backup
6 Years Ago
Tweaked aggression values to make animals more dangerous (just wolves right now) and fixed some issues with calculating hostility Raid target falls back to just going to the player camp location if no valid interactions (like eating) are available Tribe spawner now tracks ItemViews as well as BuildingViews so proper items are spawned with the premade tribes
6 Years Ago
career league table refreshes with week advancement
6 Years Ago
league fixes, UI changes
6 Years Ago
Scene backup
6 Years Ago
Added a MoveAwayFromFire goal to animal idle, lets torches and campfires act as deterrents to animals
6 Years Ago
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6 Years Ago
python icon setup