224,943 Commits over 3,714 Days - 2.52cph!
Player controller interactions fuckery
PathFinder.Point implements IEquatable
LMB on a selected unit will deselect other units
Double LMB on unit invokes "focus" event
Fixed a bunch of null conditions/considerations following Roles refactor
Added new detail view widget, opened by double LMBing on a unit
Behaviours can now support multi-selections.
Currently only works on default interactions
match simulation now includes casualities and awards survivor score points.
more career helper functions.
Updated Facepunch.Steamworks
Fixed InstallFolder exception
This folder does not always exist.
Update Client.cs
Update README.md
Change the Create Server example to reflect the latest version.
Merge pull request #75 from Leodau/patch-1
Update README.md
Merge pull request #70 from Phyxion/patch-1
Fixed InstallFolder exception
Don't require unsafe to use voice
Replaced `NETCORE` defines with `NET_CORE`
Update README.md
Added RemoteFile.Forget()
Now pinning delegates in callbacks / callresults
Pinned some more delegates
Merge branch 'master' into workshop
Mining quarry A progress backup
Fixed missing alert icon
LegacyPost Redirect
Create Thread Page
Solvable Boilerplate
Moved ThreadClass to function
Show bounty
Changed order of reply buttons
Accept answer
Scripts
Fixed default interactions for buildings not working (wrong click)
player's match always played last
Fixed Roles.OnGPVChanged NRE
added UICareerNextMatch, shows player's next upcoming match each week.
LeagueFixture.GetOpposingTeam(team).
CareerLeague.AdvanceWeek() now updats NextPlayerFixture if applicable.
Preliminary road / power connection points for all monuments
First pass at FOV shaders / effect
Refactored Roles system (see trello for deets)
Fixed TooltipWidget NRE
Fixed building UI not showing when you have no-one selected
UICareerStatusBar now updates round, cash changes.
Starting cash.
Teams awarded cash for win/lose.
Gypos lifetime ban.
don't command selected units to build when placing a building
Monument placement optimizations
shift deselects selected units
yam and carrot cookable on campfire with a stick
instructions
movement instructions
aiming instructions
more instruction work
Updated powerline layout to same algorithm roads are using
Subtracted
24049 and
24043 => rollback to 2017.1.2f1
added CareerAdvancedEvent to CareerController.
career league updates on career advanced event.
Added gizmos to TerrainPathConnect
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
Tweaked biome distribution (slightly less arctic, slightly more arid)
Roads no longer sometimes go through water
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
Fixed minimise dithering on build panel
WIP smart object rework that allows for multiple users of an object
Tweaked aggression values to make animals more dangerous (just wolves right now) and fixed some issues with calculating hostility
Raid target falls back to just going to the player camp location if no valid interactions (like eating) are available
Tribe spawner now tracks ItemViews as well as BuildingViews so proper items are spawned with the premade tribes
career league table refreshes with week advancement
Added a MoveAwayFromFire goal to animal idle, lets torches and campfires act as deterrents to animals
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