223,814 Commits over 3,684 Days - 2.53cph!
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Disabled map camera transitions pending refactor
Properly added shuffleplayerseed so it doesn't disappear when running codegen
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
Cached expression returns types are now explicitly generated
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UI Scaling fixes for clarity.
Better handling for uncached expressions
Objectives console commands fixes
Fixed possible infinite loop
Updated Facepunch.ExpressionStrings
Added bool ExpressionConverter.AllowCompilation
Command validation, cleanup
Objectives console commands
SimpleConsole warns you when a method with the ConComd attribute is not valid
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Thread names on forum index
Phone, probably broke but need build to test it.
key stage
vibration max range
fixed unit from being disabled while bg still fading out
pixel debris spread angle
can set movementcontroller position directly
key fade in etc
units properly set inactive after being destroyed
key depth correctly on top of pixelgroups
player gun renderposition
fixed pxc tint not being init correctly
bullet outer bounds
fixed unit opacity flickering
fixed a pattern volley timing issue when multiple volleys take place on a single frame
changed impulseFriction to impulseFrictionPercent
converted bullet friction to frictionPercent
lineparticle friction to frictionPercent
movementcontroller velocity uses frictionpercent
impulse velocity frictionpercent
changed player brake easing
reworked vibration values
removed more old friction code
Recipe code generation now processes bullet recipes
Merge branch 'master' of SpaceUsurperUnity
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Avatars, thread/post views
DataAsset OnValidate cleanup that I've been meaning to do for ages
Recipe code generation now processes bullet recipes
Merge branch 'master' of SpaceUsurperUnity
oak tree before merging (and others)
Avatar uploading
Validate username
removed more old friction code