224,816 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Skill definitions can specify attribute gain params in data Added Role preferences to personality defs, which give different people randomised base weights for certain roles Attributes have a calculated soft cap Nixed a load of shitty placeholder beliefs and added some new personality types Roles refactoring and cleanup
7 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack Updated Facepunch.Parse and Facepunch.ExpressionStrings Merge remote-tracking branch 'refs/remotes/origin/master' into switch
7 Years Ago
background color lerping some pixel spawning changes plant respawns when pixels cut off circle shader options array circle sprites can be larger dimensions updated diamond shader diamond spritesheet import settings fire circle lethal toggle fire on and off top left plant track inner wall Updated define for other platforms track boss laser pixelsgroups can repel when they are destroyed pxc can always ignore pixel connections maze boss 0 ring shield box stage wind boss wind bullet asteroid stage removed includes fire enemies fire enemy pixels damaged by fire improved fire pixel damage plant bot left triangle boss Merge remote-tracking branch 'refs/remotes/origin/master' into switch Merge remote-tracking branch 'refs/remotes/origin/master' into switch Non player pref saving
7 Years Ago
Stripped XOR encryption
7 Years Ago
Hide unit path widget when UI in modal state
7 Years Ago
added tutorial screen for Find A Friend
7 Years Ago
7 Years Ago
Compile fix
7 Years Ago
EntityManager update gate
7 Years Ago
meta fields
7 Years Ago
Icesheet prefab backup
7 Years Ago
Enabled cheat codes in builds
7 Years Ago
Mailing list fixes
7 Years Ago
Subtracted 23551... you win, unity
7 Years Ago
merging to release
7 Years Ago
Style generation shuffle
7 Years Ago
No site styles, all in api generated
7 Years Ago
Code cleanup
7 Years Ago
version++
7 Years Ago
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
7 Years Ago
Removed Role scoring from DM. Added a Consideration for it.
7 Years Ago
Merging in global+water reflection fixes and optimizations
7 Years Ago
Style reorder
7 Years Ago
EAC SDK update
7 Years Ago
More strict disabling of AI when nav_disable is true.
7 Years Ago
NPC Players samples less positions around them for better optimization.
7 Years Ago
Updated Facepunch.Parse and Facepunch.ExpressionStrings
7 Years Ago
Fixed support for && and ||
7 Years Ago
Added support for strict parser code generation
7 Years Ago
update font material on menu button
7 Years Ago
Some gc optimizations in NPC Player.
7 Years Ago
update header text
7 Years Ago
NPC Player should use same area mask as Animals for now.
7 Years Ago
what's new tweak
7 Years Ago
Finished implementing strict parsers
7 Years Ago
flattened CE demo map
7 Years Ago
adding category header and currency icon
7 Years Ago
Make the mission screen not show missions that aren't active. It was confusing people
7 Years Ago
ui mods
7 Years Ago
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7 Years Ago
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7 Years Ago
removed bat menu sound added thai's wip halloween hat definition, icon
7 Years Ago
merge-added icons and materials for UI and a few fixes
7 Years Ago
tweak item icon outline wip hat
7 Years Ago
Various
7 Years Ago
Only use a single navmesh layer (until navmesh baking performance is resolved).
7 Years Ago
Fixed issue where disabling nav wouldn't completely disable it. Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
7 Years Ago
7 Years Ago
Refactored how characters and NetworkUsers link. Should remove issues with networking order.
7 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack