193,687 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
9 Years Ago
Forgot to touch shaders
9 Years Ago
Alpha-blend/fade surfaces using Rust/Standard shader set now get proper scattering contribution (mostly for decals)
9 Years Ago
AIGraphData in AgentParameters
9 Years Ago
Removed zoom area functionality for now
9 Years Ago
Fixed AIDesigner grid background not working nicely
9 Years Ago
Tweak
9 Years Ago
Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't Fixed player model double heirachy
9 Years Ago
AIDesigner tweaks
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Network++ Save++
9 Years Ago
Rock cull distance tweaks
9 Years Ago
▄▅▇
9 Years Ago
Fix for argument out of range exception in road generation on certain seeds
9 Years Ago
Prefab auto-updates (Tools/Prepare Prefabs)
9 Years Ago
Network++ Manifest
9 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
9 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
9 Years Ago
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
9 Years Ago
Beach slope tweak
9 Years Ago
Additional rock spawns for forests
9 Years Ago
Custom maps keep hand-painted cliff topology, add auto-baked to it
9 Years Ago
Merge from main
9 Years Ago
3rd person animations for sawnoffshotgun
9 Years Ago
Reduces seams in player model lods
9 Years Ago
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
9 Years Ago
Scene just incase
9 Years Ago
Fixed all the stupid things that I did
9 Years Ago
Removed markins from human skin shader, ported to new shader TribeCreationUI blockout
9 Years Ago
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
9 Years Ago
Custom map clutter topology (auto-baked for now)
9 Years Ago
Only idle kick if the server is full
9 Years Ago
Water rock materials
9 Years Ago
grenade deploy delay tweaks
9 Years Ago
River clutter
9 Years Ago
9 Years Ago
Removed some terrain adjustments from underwater rocks
9 Years Ago
some more grenade throw tweaks
9 Years Ago
Field rock splat tweaks
9 Years Ago
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
bot
9 Years Ago
Automated Linux DS Build #284
9 Years Ago
Merge from dungeons_art
9 Years Ago
Merge from dungeons_art
9 Years Ago
Tints working better and building mesh gen bug fix.
9 Years Ago
merge from main
9 Years Ago
Merge from procgen
bot
9 Years Ago
Automated Windows Build #284
9 Years Ago
Merge from main
9 Years Ago
Merge from main