193,687 Commits over 4,079 Days - 1.98cph!
Reduced clipping on metal plate torso
Rock cull distance tweaks (RUST-626)
Start game button on tribe create UI
dof_blur, dof_aper now saved vars
Fixed stack overflow when ShouldNetworkTo'ing self
Thirdperson:
- rotates around bones, locally
- cambone var defines which child bone to rotate around
- mwheelwheel zooms in and out
- rmb + mwheel changes fov
Console System handles Vector3 properly
DOF: if looking at an entity with eyes, focus on them
added steeting wheel knobs, air vents, air vent knob things, pedals, more trim, foot plates, moved over radio mic
Fire light animation and other things
Parented eyelids to eye bones
Don't allow spectating self (!)
FOR FUCK SAKE player prefab, fixin fliip and 1 arm shooting
Tribe creation progress, game state/UI cleanup
- Ammo boxes and weapon pickup ammo levels are now colour coded with some quick colours
third person camera doesn't go through stuff
Can enter codelock codes with keyboard
Codelock dialog show as stars instead of the code
Player model eye flicker
Player head faces the right direction, instead of 50% the right direction
Fixed the normals I just broke
Femalehead.02 uses correct lods
Fix for RUST-681 (needs Scene2Prefab)
Missing FPS graph shaders in standalone
Reduced clipping on bone armour pants
cleaned up idles and looks and updated avatar postprocessor
Fixed player preview refl probe interfering with global reflections