193,688 Commits over 4,079 Days - 1.98cph!

9 Years Ago
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9 Years Ago
Updated phrases
9 Years Ago
Signs can be edited by the locker Signs can be unlocked by the locker Signs can always be unlocked/edited by admins
9 Years Ago
Fixed missing FPS graph materials in standalone
9 Years Ago
Material zoo AO apply method to post
9 Years Ago
CraggyIsland updates
9 Years Ago
Light test 2 (env refl occlusion)
9 Years Ago
Men have manlier eyelashes eyelashes use standard shader
9 Years Ago
Missed
9 Years Ago
Fixed map overlay not preventing mouse buttons when open
9 Years Ago
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
9 Years Ago
Material zoo nighttime parameters
9 Years Ago
Fixed errors when running material_zoo scene
9 Years Ago
Fixed local player sometimes holding multiple weapons Fixed double deploy warning
9 Years Ago
Light test (env refl occlusion)
9 Years Ago
Stripped deprecated tree optimization code
9 Years Ago
Wood armour pants don't clip through other clothing items
9 Years Ago
Added server.idlekickmode Added server.idlekickadmins
9 Years Ago
Fixed error when saving blank wall
9 Years Ago
Fixed terrain asset being constantly modified even when nothing has changed
9 Years Ago
Removed unused foliage shader from ancient times
9 Years Ago
Removed duplicate / unused footprint assets
9 Years Ago
Fixed overly bright sand footprints
9 Years Ago
Grass uses standard shading + specular / smoothness
9 Years Ago
Repositioned female model to better fit the old rig - should fix some of the body limb issues.
9 Years Ago
Added baked lighting to all player textures - materials should look way better in ambient light now. Tweaked the skin lookups + materials to compensate for the new textures.
9 Years Ago
PlayerTribeManager WIP
9 Years Ago
More
9 Years Ago
AI Designer node storage refactor
9 Years Ago
Added convar specnet - if enabled you will be networked when you're spectating. This means that you will hear voice chat, but also means that cheaters will potentially be able to detect you watching them.
9 Years Ago
Invisible player fix
9 Years Ago
More designer fixes
9 Years Ago
Added new shader level (500) to rainfall that enables soft particle fade
9 Years Ago
AI Designer tweaks and bug fix with goal parenting
9 Years Ago
Fixed bug where looking down above water would clip and show ocean floor without underwater scattering
9 Years Ago
Player, tribe create tinkering
9 Years Ago
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9 Years Ago
Bug fixes for building editor, LOD tints work, extracting mesh.
9 Years Ago
Moved water sim back to regular update; dispersion should take care of time-dep params
9 Years Ago
Fixed black sky reflection when switching water quality
9 Years Ago
Dumb cloud shader fix for buggy drivers (glcore; win)
9 Years Ago
added steering column to truck and finished steering wheel, added gadgets and dash dials, adding gearbox
9 Years Ago
Projectile movement uses FixedUpdate Projectile movement causes less garbage
9 Years Ago
Resource spawn rule tweaks
9 Years Ago
Hemp is slightly bigger (easier to find)
9 Years Ago
Fixed AIDesigner regenerating layout in some places where it should not
9 Years Ago
Fixed resource spawn clustering sometimes not working
9 Years Ago
Data
9 Years Ago
More AIDesigner work
9 Years Ago
Fixed ragdoll editor Rebuilt ragdolls Fixed ragdoll stretch weirdness Fixed player model being visible while ragdoll is