161,924 Commits over 2,771 Days - 2.43cph!

7 Years Ago
Fixed compilation error in Client.cs
7 Years Ago
Added normal mapping support to the tree billboard shader
7 Years Ago
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
7 Years Ago
Snow heightmap and better spec.
7 Years Ago
Flinch animations (implemented but not really)
7 Years Ago
Added skin shader (keeping old mats for comparisons)
7 Years Ago
Implemented Blunt and Slash impact effects ImpactParticles scene lets you choose bullet, blunt, slash Moved DamageTypes to its own file Melee/ProjectileAttack now specify damage type
7 Years Ago
Moved grass impact effect prefab to right place
7 Years Ago
Added right click plan switching, makes building less terrible
7 Years Ago
Added profiler blocks around all server raytraces
7 Years Ago
Transform monitor tweaks, report
7 Years Ago
Made rocks no longer use LOD1 as collision mesh clientside
7 Years Ago
Started right click build component menu
7 Years Ago
New collision meshes for the big trees. Fixed some branch color mismatch.
7 Years Ago
Rock 10, you've been bad. Get in line.
7 Years Ago
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
7 Years Ago
all the .wav files for the bear sounds
7 Years Ago
7 Years Ago
improved some of the bear animations; Also added sounds for all of the bear anims;
7 Years Ago
Fixed rock 13 & 10 LODs.
7 Years Ago
Added test ceiling part and basic door
7 Years Ago
Updated Building parts texture.
7 Years Ago
Added tick number to network messages (not used for anything yet)
7 Years Ago
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7 Years Ago
Added procedural virtual texturing terrain code
7 Years Ago
Fixed issue with loot window
7 Years Ago
Warning when transform changes (a lot) with collider and no rigidbody
7 Years Ago
Don't know why this exists, deleting
7 Years Ago
Changed all TerrainMath.GetHeight overloads to be in world space coordinates Made resource spawn faster in the TerrainGenerator test scene Added min and max height to spawn filters Added water rocks
7 Years Ago
Tweaked TransformChangeMonitor for speed Dropping items now throws them forward out of the players eyes Fixed incorrect use of Random.Range in arrays with ints Fixed dropped items colliding with player
7 Years Ago
Tweaked 3m Stairs so they blend link to a second set of stairs stacked.
7 Years Ago
Adding UnityVS (hopefully this won't fuck Andre on osx over)
7 Years Ago
Fixed prefab preprocessing system trying to destroy itself in-editor
7 Years Ago
Added generic prefab preprocessor system Added serverside MeshToBoxCollider preprocessor to rocks
7 Years Ago
Fixed server NRE's in NetworkSleep
7 Years Ago
Rebasing
7 Years Ago
Profile triggers Use shitter physics on server
7 Years Ago
Improved LOD transitions on the big fat trees.
7 Years Ago
Added World layer to the Convar toggle script. Tweaked clouds slightly.
7 Years Ago
Added horizon clouds layer, nothing fancy right now. Extended far clip plane to 5000 and adjusted fog density.
7 Years Ago
7 Years Ago
boar sound fx
7 Years Ago
Finished the boar;
7 Years Ago
further work on player torch anims
7 Years Ago
changed ignite anim to end in new lit torch pose
7 Years Ago
Added lit_idle for torch view model (source file)
7 Years Ago
Improved rock spawn rules
7 Years Ago
Added stairs Added Scott's temporary placeholder models
7 Years Ago
Changed foundations test object to be 3m tall.
7 Years Ago
Added hotspot snapping for area placements