198,646 Commits over 4,140 Days - 2.00cph!

bot
10 Years Ago
Automated Linux Build
10 Years Ago
Added native glcore support
10 Years Ago
/Nature/Grass folder stuff.
10 Years Ago
Allow attaching roofs to the bottom of other roofs again
10 Years Ago
deer backup before I make some changes that might break it
10 Years Ago
Cowboy - north east & north west run anims + .meta
10 Years Ago
Cowboy - north east & north west run anim source
10 Years Ago
Prefab prepare Updated phrases
10 Years Ago
Disabled lazy aim Viewmodel responsiveness tweaks
10 Years Ago
Updated ignore list
10 Years Ago
Added simple networking
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Another compile fix
10 Years Ago
Fixing compile errors
10 Years Ago
-And more templates for Action and Consideration
10 Years Ago
Fixed layer index warnings Warmup construction parts placed directly in the map in editor (for debugging) Dither UI protection background to avoid banding
10 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
10 Years Ago
Hapis rocks - end
10 Years Ago
-You should finally be able to create Conditions with a template, like you do with classes. It will create $Name$Condition.cs and $Name$ConditionSettings.cs
10 Years Ago
resized textures
10 Years Ago
Hapis rocks - backup
10 Years Ago
Renamed MaxStatConsideration to GroupedConsideration, now takes a list of Considerations and returns the highest score, should/could probably be handled throgh some grouping system
10 Years Ago
Fix for material setup throwing errors in edit mode
10 Years Ago
Added MaxStatConsideration which takes an array of stats and returns the max value as score Stat implements IComparable Added a Description field to Condition and Consideration Settings
10 Years Ago
deer has a rough ragdoll and test left and right run anims.
10 Years Ago
new core explosion.
10 Years Ago
Semi_auto_rifle - materials and texture plus fbx
10 Years Ago
Fix NRE in BeforeEditorTab related to null elements in GoalSettings.ChildGoals Fixed bad Alive and Sleeping effect values
10 Years Ago
Hapis rocks - backup
10 Years Ago
Switched human movement blend tree to 2d Freeform Cartesian Stopped PlayerController calling SmartObject.TrySubscribe
10 Years Ago
-yam -assigned collider to rock so it doesn't fall through ground.
10 Years Ago
Fixed compile error in PlayerController
10 Years Ago
Removed BehaviourChain Add overload, updated usage in PlayerController to pass a plan instead of a behaviour instance Assign Behaviour.BehaviourChain in BehaviourChain.CreateInteractionBehaviour/CreateAbilityBehaviour
10 Years Ago
Agent+Goals now checks whether the current goal plan variant is in higher regard than the new one it tries to replace it with.
10 Years Ago
BehaviourChain.Add assigns element.Behaviour.BehaviourChain
10 Years Ago
Asset save
10 Years Ago
fixed human female anims changed sleep anim to hide eyes test anims for human run while leaning left and right removed male prop objects
10 Years Ago
merge from main
10 Years Ago
- Level exit portal now has keyboard prompts and can be used with Space
10 Years Ago
5.3.1p1
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
added stone props and bake files
10 Years Ago
WIP radial unfuckery
10 Years Ago
Meta
10 Years Ago
PlayerController refactoring and cleanup Effect and Trigger organisation/cleanup EffectParametesDrawer improvements NestedEditorDrawer supports enum selection of Asset types from abstract base types
10 Years Ago
longsword world prefab update
10 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable
10 Years Ago
Initial commit