221,906 Commits over 3,653 Days - 2.53cph!

7 Years Ago
Fixed potential compile error in ST billboard Fixed rust/std shadows not considering custom displacement Added ST style wind support to foliage shader ("fastest" mode) Added global_WindDirection set via wind prefab
7 Years Ago
copybins_linux.sh
7 Years Ago
more
7 Years Ago
Moved zombie Ai to own asset Fixed Ai not attacking Automatically select entities spawned with entity.spawn in editor
7 Years Ago
crafting anim tweak
7 Years Ago
Harvesting rocks from stone piles take less time
7 Years Ago
Editior : GoalPlanSettingsEditor AddElement button allows for creation of new assets via popup editor AI : Fixed Desire momentum simulators not working (reflecting on incorrect type) AI : People will now prefer to gather items and only harvest as a fallback when gathering scores too low. AI : People now bring large items back to the camp before breaking them up (big rocks, logs etc) AI : Actions.DropItem now has two modes; Target and BlackboardItem
bot
7 Years Ago
Automated Windows Build #574
7 Years Ago
.
7 Years Ago
fix for ak world model offset
7 Years Ago
Fixed NRE in NeedsCrosshair (@helk)
bot
7 Years Ago
Automated Windows Build #573
7 Years Ago
More
bot
7 Years Ago
Automated Windows Build #572
7 Years Ago
Restored entity.spawn command bind prints current bind if no arguments
7 Years Ago
temporary CopyBins.bat
7 Years Ago
gunpowder change
bot
7 Years Ago
Automated Windows Build #571
7 Years Ago
mergey
7 Years Ago
more
7 Years Ago
more
7 Years Ago
checked in the correct version of the happy walk
7 Years Ago
made happy walk betterer
7 Years Ago
Fixed missing scripts
7 Years Ago
Removed fulfilled and expiry state from Desires Item events refactor, using System.Action instead, awareness of player commanded actions
7 Years Ago
MeshData utilizes memory pool
7 Years Ago
fix
7 Years Ago
Part 1 of defuckfuck
bot
7 Years Ago
Automated Windows Build #568
7 Years Ago
FOR FUCK SAKE wip tile texture/shader FOR FUCK SAKE tweak background
7 Years Ago
Fixed door nav issue
7 Years Ago
Hitting someone with a vehicle now marks the driver as a criminal
7 Years Ago
Don't bother compiling shaderapidx10 module (it isn't even shipped!) Removed every automatically built binary/vpk
7 Years Ago
Players can now take damage from NPC shots when in a vehicle
7 Years Ago
Tweaked culling occludee debug view Added SphereGizmo draw style to DDraw
7 Years Ago
Stop printing wheel slip
7 Years Ago
Masking fixes
7 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
7 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
7 Years Ago
Fixed Dispenser.ProvidesDesiredItem returning true when it had not assigned a dispensable info to out
7 Years Ago
Mood overlay not always enabled in code
7 Years Ago
Fixed NRE in Dispenser.HasDispensable
7 Years Ago
Added DispenserDesireWeight consideration which attempts to find dispensables items on the target entity that match a unit's item desire Small hut uses 1:1 mapping for rock requirement
7 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
7 Years Ago
Fixed rare mesh flickering when switching LODs while batched
7 Years Ago
Fixed bad filter check in Dispenser+Items
7 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
7 Years Ago
Item carried effects actually hooked up :o Desire params reset
7 Years Ago
Log warning when normals / tangents of mesh are not matching
7 Years Ago
Removed overloads for HasDispensable, now uses updated DispenserItemFilter, also recurses through dispensable data