198,864 Commits over 4,140 Days - 2.00cph!

10 Years Ago
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10 Years Ago
Fixed barricade placement on constructions being very finicky
10 Years Ago
Secret branch steamworks paths
10 Years Ago
Added readme to default branch
10 Years Ago
Tweaked entity bounds of building blocks
10 Years Ago
Added Arcade + Approval
10 Years Ago
Fixed Steamworks
10 Years Ago
Merge from main
10 Years Ago
Cleanup
10 Years Ago
Initial
10 Years Ago
Root dir
10 Years Ago
Fixed health bar overflow ItemIcon doesn't use VariableReference for the container anymore
10 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
10 Years Ago
Water2.5: Touched river shader. Because unity.
10 Years Ago
Fixing EmoteState
10 Years Ago
ItemContainer.Save garbage
10 Years Ago
Re-enabled resolution dialog
10 Years Ago
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10 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
10 Years Ago
Actual merge from main
10 Years Ago
Merge from main
10 Years Ago
working on lava court texture
10 Years Ago
updated lava court water
10 Years Ago
Added profile blocks to saves
10 Years Ago
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
10 Years Ago
fixed foundation.steps.collision orientation
10 Years Ago
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10 Years Ago
Reverted bad analytics manager settings Added ColorfulFX third party
10 Years Ago
Commenting out bad emote stuff
bot
10 Years Ago
Linux Build 832
bot
10 Years Ago
Windows Build 684
bot
10 Years Ago
LinuxDS Build 801
10 Years Ago
Removed the 20 character addon name limit
10 Years Ago
Emote stuff.
10 Years Ago
Added timewarning to GarbageCollectionHandler Seperated gc.collect from gc.unload
10 Years Ago
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
10 Years Ago
Send server info with bug reports
10 Years Ago
Network Cache
10 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
10 Years Ago
Added Owl forehand stretch & win anim WIP
10 Years Ago
Water2.5: Fixed SSAO command buffer ordering Water2.5: Fixed rivers getting ocean wave displacement
10 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
10 Years Ago
Reduced cupboard health
10 Years Ago
updated RustBuilder
10 Years Ago
Effects WIP 2
10 Years Ago
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes Water2.5: Changed transparent order queue
10 Years Ago
Updated HUD to play anims
10 Years Ago
Fixing PlayerController interaction issues
10 Years Ago
Effects WIP
10 Years Ago
Mesh collider are now generated.