199,174 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Part 1 of refactoring skill definition/point XML definitions to be more generic so it can be used for shop/upgrades and anything else
10 Years Ago
10 Years Ago
Added road prefabs. Upgraded to new Arc. FUCKED OFF OLD ARC.
10 Years Ago
Minor fix to DM.
10 Years Ago
tone down the player flinch animations.
10 Years Ago
Third person reload sounds should work again
10 Years Ago
Gunshot/explosion volume ducking tweaks
10 Years Ago
Tone down wounded heartbeat loop a bit
10 Years Ago
Rocket flight sound is audible from a little farther away
10 Years Ago
First pass at thunder sounds
10 Years Ago
DELETED OLD HALF EDGE MESH SCRIPTS. City editor UI tweaks. Added basic road network scripts.
10 Years Ago
Metal and wood door impact sounds
10 Years Ago
Tree impact sounds
10 Years Ago
First pass at silenced gunshots
10 Years Ago
Bush rustle EQ tweaks
10 Years Ago
Server compile fix
10 Years Ago
Adjusted terrain alpha cutoff range
10 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
10 Years Ago
Monument Scene2Prefab
10 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
10 Years Ago
Added sound templates to asset bundles
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
developer 1 only works for admins/developers
10 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
10 Years Ago
some water catchers partial texture rework/materials to rust material
10 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
10 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
10 Years Ago
Fixed unit info widget and some general UIWidget display issues TOD + camera tweaks
10 Years Ago
Fixed static quarry not being immortal
10 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
10 Years Ago
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10 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
10 Years Ago
Removed crappy UnitFlagConditionSettingsEditor, renamed IsActive to HasFlag in UnitFlagConditionSettings Asset save
10 Years Ago
switched to visible metas, fixed null object ref in freezing effect
10 Years Ago
Moved SetDirty to BeforeInspector
10 Years Ago
Fixed NRE's with particle LOD's on the helicopter Fixed graphical issues with napalm Fixed Helicopter explosion light staying around until relog
10 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
10 Years Ago
increased helicopter weakspot health
10 Years Ago
EntityCollisionMessage correctly handles batched colliders
10 Years Ago
subtractive to try and fix shit refs
10 Years Ago
...
10 Years Ago
Data twaeks
10 Years Ago
NRE fix
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10 Years Ago
Linux Build 830
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10 Years Ago
LinuxDS Build 799
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10 Years Ago
Windows Build 682
10 Years Ago
* Added CNavArea.SetAttributes( int atts ) * Added CNavArea.GetCostSoFar() * Added CNavArea.ComputeAdjacentConnectionHeightChange( CNavArea ) * Added CNavLadder.GetLength() * Added navmesh.IsLoaded() * Added navmesh.SetMarkedArea( CNavArea ) * Added navmesh.GetMarkedArea() * Added navmesh.SetMarkedLadder( CNavLadder ) * Added navmesh.GetMarkedLadder() * Added navmesh.GetEditCursorPosition() * Added navmesh.Reset() * Added navmesh.Load() * Added navmesh.Save() * Added CLuaLocomotion.IsAreaTraversable( CNavArea ) * Added CLuaLocomotion.GetMaxJumpHeight() * Added PathFollower.ResetAge() * Added PathFollower.MoveCursorToClosestPosition( Vector pos ) * Added PathFollower.GetHindrance() * Added PathFollower.GetCursorData() * Added PathFollower.GetCurrentGoal() * Added PathFollower.FirstSegment() * Added PathFollower.LastSegment() * PathFollower.Compute( pos, nextbot, function ) now has a third paramter - function( area, areafrom, ladder, elevator, length )
10 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
10 Years Ago
some camera tweaks and cleanup, made cursor a widget, added widgets list to UIMangaer (TODO: tick all widgets from the manager instead of screens?)