199,293 Commits over 4,140 Days - 2.01cph!
Reloading server-side with client-side pre-emptive animation
Inventory changes, and fixed it not closing when pressing the inventory button again.
Inventory visuals fix, with a little bit of a timing hack
Fixed gun not showing up initially in CLIENT+SERVER mode
Merging in drugs + wanted system + input updates.
Fixed a couple of bugs with selling drugs to NPCs in the new server-side interactions. Latency still causes some minor trouble - see GitHub issue #105.
Added WoodLogSmall and WoodLogFirewood to Input Items on Burn Fuel machine process.
Let the duration of input item on Fuel to Effect have an impact on the value the item has for the machine process. This should make us value proper firewood over a stick.
Since scores clamp to 1 (forces normalized values), the value of input items for fuel to machine process needed to be altered a bit.
Show winning goal plan variant in debug.
Improved logging of failure to subscribe to interactions in AI debugger
Removed SmartObject.HasValidInteraction, replaced usage with CanSubscribe since it was essentially the same
Meager start to stockpiles
maps, editor spawn location fix, menu buttons
made sleeping harder to get knocked out of
adding brick variants to 31, 32, 33 and 34.
atmospheric music now shouldn't play the same clip twice in a row
DecisionMakerScoreGoalPlans skips plans that match the currently active GPV for the target slot
Debug tool that tries to detect when a smartobject has faulty subscriptions dangling.
Added error when we try to unsubscribe too many times
InteractionPosition.SetState log
Interaction positions have unique names
overgrowth dressing on new road segments
Rocket factory update / AC unit greyboxes
Machine process no longer supports destruction on deposit, we need to keep items around until the process is complete
squad editor doesn't close after clicking save
BehaviourChain reset safety
Faulty subscription check isnt trash
Don't null check InteractionPlan in SmartObject.Unsubscribe
Zero pooled audio sources when returning
Unit gizmos tweaks