199,293 Commits over 4,140 Days - 2.01cph!
hid help hover text, updated release test checklist doc
Automated Windows Build #647
right handed item pickup variations
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
Merge from main
Added ItemContainer field to ItemSettings
Fixed ItemContainerParameters missing Serializable
VicinityEffectTrigger as MonoBehaviour, added gizmos
rotated spit rotated the correct way for animal attachments
Merge from container refactor
rocket factory site backup
More profiler samples for PlayerLoot
Only CancelInvoke when needed inside PlayerLoot
Rocket factory site backup
wood logs is made of wood logs small which is made of wood logs firewood
fix for not using default formation
Fix for valid placement test failing in squad editor
fix for tile highlighting in squad editor
middle mouse click resets camera
created and added to unity hex blocks 32, 33 and 34
triggerSwitchL and triggerSwitchR for new attachment points
cooked pork icon is darker
Building no longer implements IContainer, other various container related cleanup
Reverted change. Needs investigation.
added a condition so people don't needlessly process items for building
hooked up switch anims and stopped them playing multiple times
Hopefully people should now only walk out of interaction positions if there is a demand for them.
Moving various input stuff server-side
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Automated Linux Build #648
Automated Linux DS Build #648
Automated Windows Build #648
No more Mesh.MarkDynamic (DX9 issue)
tileset selection in map editor
Automated Linux DS Build #6
Automated Windows Build #6
Caching similar meshes that are created by the building generator ready for instancing.