199,294 Commits over 4,140 Days - 2.01cph!
Zero pooled audio sources when returning
Unit gizmos tweaks
Reverted early DM exit early for matching goal plans
escape works to quit squad editor again, fix for menu buttons
added brick variants and rebuild prefabs with split sidewalls for hex 31, 32, 33, 34
SetDestinationSettings log
enough logs to build a large wooden hut
Changed Unsubscribe to check wrapper.Positional
Fix for tile team colours
PooledList.Remove returns false when the list does not contain the element we're trying to remove
Invoke handler implementation
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
new anim for building with no tools in hand
reverted viewmodel FOV changes
Fixed fucked up tribe trackers
Radial distribution fixes
Rocket factory site / warehouse greybox update
Desires widget tooltip stuff
Commmand button hover tweens
Fixed missing radial buttons
Tribe tracker hotspot hides behaviour UI
Before/UI Masked Image shader supports canvas alpha control (vertex color alpha)
Before/UI Masked Icon alpha support
Tribe tracker improvements, hotspot tweak
Fixed AI overriding player commanded movement speed mode changes
Added ActibeBehaviourCondition has "IsPlayerCreated" mode
UI hotspot supports optional exit rect
UI hotspots clamp mouse position to screen size
Radial menut tooltip no longer shows body text
FOR FUCK SAKE temple tile mat/texture
!A blend shader
Revert BehaviourChain reset call from earlier bug hunting
UI fuckery
Fixes #106. Stopped cops from remembering their targets past the end of wanted state.
Simpler NPC UI fill bars. Less custom code.
NPCs no longer scared of being sold drugs, or drugs being sold near them.
Fixed detail view button not showing over the portrait UI
Added machine component debug display
Added search to DataBrowserTab
Added Stockpile mode to DepositItem Action
Machine processes only available when parent entity is usable
Updated Unity/NavMeshComponents
Fixed campfire machine process improper configuration of item input
Fixed some wood log items missing default interactions
Removed some debug logs in SmartObject.Unsubscribe
Commented out some more PooledList tests that were making my VS angry