199,316 Commits over 4,140 Days - 2.01cph!
Fixed carcass items not having dispenser components, error check in Corpse.Setup
Editor component listing cleanup, option to hide "empty" components. No longer show foldout for component without any exposed data
Better use of material property block in HumanView, hair shader no longer animations for portrait clone
VisualFX Start/Stop sounds
Support for CS:GO and Portal 2 maps ( No BSP version bypass just yet )
Automated Linux Build #653
Automated Linux DS Build #653
Automated Windows Build #653
Fixed human hair color not updating properly
Death messages (maybe)
Item producer fuckups (maybe)
Added BuildingCategory filtering to BehaviourChain params
Deleted a few inverse stat considerations, replaced wrapper usage with invert flag of the regular consideration
Fixed VisualFX start/stop sounds looping
Rewrote IsDesiredEntity condition to use newer desires API
Unit.Items.IsHolding also checks whether the items blocks the hands (big items are attached to shoulders, chest points etc, but were not considered "held")
DropUndesiredItem works properly
Added IsTool condition
Desires.IsDesiredItem type param is nullable
Fixed ItemFilterSet.IsTool not actually doing anything
don't destroy on load the debug tools object
fixed some bug with gitching walk
Safe placement fix, bin spawn table
What's new can now move through release entries
created all hex prefabs with alleyways etc
need to add some ramps to slope sections and then rebuild city
Fixed item producer error
Goal plan desire creation
Better asset grouping in AssetMenu dropdowns
Fixed Butcher interaction
Deleted cooked meat item
Data for some consumables, corpses
AssetMenu fixes for grouping and null choice
AI modules categories data
Item can override PhysicalParameters from data (corpses)
BaseEntity can override description and icon from data
FOR FUCK SAKE what's new panel screen
!A icon font
Fixed bad interactions on deer corpse
Added CanWear,Item ItemIsWorn Conditions
AssetList grouping to be consistent with AssetMenu
FOR FUCK SAKE tweak what's new panel
Clean up asset menu and asset list labels
Fixed bad condition in Interaction.Wear
charracter and shop and world art mods (rest tommoz)