199,316 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Fixed carcass items not having dispenser components, error check in Corpse.Setup
8 Years Ago
Editor component listing cleanup, option to hide "empty" components. No longer show foldout for component without any exposed data
8 Years Ago
fire SFX
8 Years Ago
Better use of material property block in HumanView, hair shader no longer animations for portrait clone VisualFX Start/Stop sounds
8 Years Ago
fire ignite SFX
8 Years Ago
BoardParent
8 Years Ago
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8 Years Ago
Fxied NRE in VisualFX
8 Years Ago
more intro
8 Years Ago
Support for CS:GO and Portal 2 maps ( No BSP version bypass just yet )
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8 Years Ago
Automated Linux Build #653
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8 Years Ago
Automated Linux DS Build #653
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8 Years Ago
Automated OSX Build #653
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8 Years Ago
Automated Windows Build #653
8 Years Ago
Fixed human hair color not updating properly
8 Years Ago
Death messages (maybe) Item producer fuckups (maybe)
8 Years Ago
more intro
8 Years Ago
more intro
8 Years Ago
Added BuildingCategory filtering to BehaviourChain params
8 Years Ago
Deleted a few inverse stat considerations, replaced wrapper usage with invert flag of the regular consideration
8 Years Ago
more
8 Years Ago
Fixed VisualFX start/stop sounds looping Rewrote IsDesiredEntity condition to use newer desires API
8 Years Ago
FOR FUCK SAKE wip env
8 Years Ago
todo
8 Years Ago
fucked off dx9
8 Years Ago
merged from main
8 Years Ago
Unit.Items.IsHolding also checks whether the items blocks the hands (big items are attached to shoulders, chest points etc, but were not considered "held") DropUndesiredItem works properly Added IsTool condition Desires.IsDesiredItem type param is nullable
8 Years Ago
Fixed ItemFilterSet.IsTool not actually doing anything
8 Years Ago
don't destroy on load the debug tools object
8 Years Ago
whats new buttons setup
8 Years Ago
fixed some bug with gitching walk
8 Years Ago
Safe placement fix, bin spawn table
8 Years Ago
What's new can now move through release entries
8 Years Ago
created all hex prefabs with alleyways etc need to add some ramps to slope sections and then rebuild city
8 Years Ago
Veresion info
8 Years Ago
Fixed item producer error
8 Years Ago
Goal plan desire creation
8 Years Ago
Better asset grouping in AssetMenu dropdowns
8 Years Ago
Sorting
8 Years Ago
Actual sorting
8 Years Ago
atmos piece 39 added
8 Years Ago
atmos 39 tags
8 Years Ago
Fixed Butcher interaction Deleted cooked meat item Data for some consumables, corpses AssetMenu fixes for grouping and null choice AI modules categories data Item can override PhysicalParameters from data (corpses) BaseEntity can override description and icon from data
8 Years Ago
FOR FUCK SAKE what's new panel screen !A icon font
8 Years Ago
Fixed bad interactions on deer corpse Added CanWear,Item ItemIsWorn Conditions AssetList grouping to be consistent with AssetMenu
8 Years Ago
FOR FUCK SAKE tweak what's new panel
8 Years Ago
Clean up asset menu and asset list labels
8 Years Ago
Fixed bad condition in Interaction.Wear
8 Years Ago
charracter and shop and world art mods (rest tommoz)
8 Years Ago
what's new sound