199,311 Commits over 4,140 Days - 2.01cph!
Rocket factory / offices exterior blockout
merged shader fix attempt from main
Mission description panel
Muzzlebrake world model lod updates
Small scope world model lod updates
putting buildings and alleyways on to hex prefabs
Silencer world model lod updates
Testing singular building goal
DesireWeightConsideration tweaks
DesireWeightConsideration weight scaling modes
Removed player commanded building goal
No ground radial movement shit
made radial menu really snappy
Cleaning up AI data
Deleted ItemGathering module
Added a third Desire Weight mode and started replacing desire weight usages with the correct type
Set the desire weight considerations to be the correct types
Porting all corpse data to CorpseCreator params, items are created programmatically. Deleted corpse items.
Deleted some unused goal plans
MachineProcess calls AddItem on load
Fuel to effect hour callback safety
Machine process persistence fuckeries, CookCookable cleanup
Buildings destroy items on deposit, because fuck it
Large and small template carcass items
PlayerController saves selected entity
improvements to visual persistence of buildings
Building construction state cleanup
fixed plants not growing
fixed plant color scale not being applied
UnitGroupSupportsCollections NRE check
Fixed units not being destroyed on death when no corpse item template is defined
decay should now display visually
Fixed AI decision log not working after playmode changes
Null construction state in ConstructionOnMinuteCallback when we're done eating