175,810 Commits over 3,014 Days - 2.43cph!

8 Years Ago
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
8 Years Ago
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
8 Years Ago
An icon scene with more intricate rendering/lighting setup.
8 Years Ago
Added comments to the Swatch class.
8 Years Ago
Added comments to the Swatch class.
8 Years Ago
Added lock item Added item slot system Added module: DeployToItem Added module: ItemSlot Renamed item hook OnCreated to onCreated Removed item.name (redundant) Locks are now a seperate deployable item protocol++
8 Years Ago
Made Entity.Stage setter internal.
8 Years Ago
Made Entity.Stage setter internal.
8 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
8 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
8 Years Ago
Fixed scripts within subdirectories not being compiled.
8 Years Ago
Fixed scripts within subdirectories not being compiled.
8 Years Ago
Fixed all sorts of issues with the billboard import settings of the new trees
8 Years Ago
Fixed some issues regarding AI system performance
8 Years Ago
Fixed prone being on in player models (!)
8 Years Ago
Calibrated the LODing on all field trees
8 Years Ago
Ignoring UnityVS.VersionSpecific.dll and meta
8 Years Ago
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
8 Years Ago
Field tree billboard mats and normalmap meta fix.
8 Years Ago
Proper billboard import settings, and cleaned up old clutter.
8 Years Ago
Field tree lod billboard textures
8 Years Ago
Merge branch 'master' into networking Conflicts: Unity/ProjectSettings/InputManager.asset
8 Years Ago
Merge branch 'master' into networking Conflicts: Unity/ProjectSettings/InputManager.asset
8 Years Ago
removed bouncy ball
8 Years Ago
removed bouncy ball
8 Years Ago
added mousewheel zooming for the demo scene
8 Years Ago
added mousewheel zooming for the demo scene
8 Years Ago
removed unused var
8 Years Ago
removed unused var
8 Years Ago
Graphics.GetImage logs the image name if it cant find it
8 Years Ago
Graphics.GetImage logs the image name if it cant find it
8 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
8 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
8 Years Ago
added userprefs to gitignore
8 Years Ago
added userprefs to gitignore
8 Years Ago
Exposed writing and rendering to / from streams in GameBase
8 Years Ago
Exposed writing and rendering to / from streams in GameBase
8 Years Ago
Tidied a lot of shit up making road and zone factorties. Need to keep track of how often generate is called for each road section Need to generate meshes again making sure that positions are updated properly
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Switched '{0}' for '#' in animation constructor patterns.
8 Years Ago
Switched '{0}' for '#' in animation constructor patterns.
8 Years Ago
server spawns a cabinet on MapLoadDone
8 Years Ago
server spawns a cabinet on MapLoadDone
8 Years Ago
Removed redundant line from build_all.sh
8 Years Ago
Removed redundant line from build_all.sh
8 Years Ago
Merge branch 'master' into networking
8 Years Ago
Merge branch 'master' into networking
8 Years Ago
added example player controller, will replace with a custom made fps camera and controller added bouncy ball for fun
8 Years Ago
added example player controller, will replace with a custom made fps camera and controller added bouncy ball for fun