224,115 Commits over 3,684 Days - 2.53cph!

7 Years Ago
- Held items can now be marked as AllowUseWhileDriving. Default is false. - Vehicle automatically puts away invalid items being held when entering, and tries to select a valid one from the player's belt instead. - Currently unselectable items in the player's belt are tinted red and partially transparent.
7 Years Ago
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7 Years Ago
Groups no longer store their data wrappers, fixed some save/load oddities, disabled loading for now
7 Years Ago
Hunters now bring corpses back to the camp
7 Years Ago
EntityManager.PersistedData.ExtensionData no longer has virtual
7 Years Ago
Fixed singleton sillyness
7 Years Ago
Doing door auth
7 Years Ago
Know thy inheritance when serializing. Merged.
7 Years Ago
BaseEntity now saves view transform data and prefab data package via id F5 to save session
7 Years Ago
fixed the footsteps bug
7 Years Ago
Doors now know about the rooms they're connected to
7 Years Ago
BaseEntitySettings.Create overload taking PersistedEntityData EntityComponent persistence boilerplate Removed BaseEntityComponent Moving numerous bits and pieces to persisted data types in Group, Unit, Building, Resource
7 Years Ago
Fixed pathing Put culling back on hexes, removed collision
7 Years Ago
Beep - fixed pathing / culling
7 Years Ago
Moving transmission over to more generalized translucency Cleaning up gbuffer packing code Fixed skin curvature
7 Years Ago
vm source file updates
7 Years Ago
PersistedEntityData stores transform position/rotation data, not GridPositions, added CreatedOn too
7 Years Ago
Mo generics
7 Years Ago
Ship name plate basics
7 Years Ago
Generics for persistent data type in BaseEntity, introduced IEntity, ITickableEntity etc
7 Years Ago
Rolled back to octahedron normal encoding; spheremap just not good enough for ws Fixed base and subsurface normals
7 Years Ago
7 Years Ago
Merge from Sessions
7 Years Ago
merge from main
7 Years Ago
Unit.Emotes animator layer weight reset when changing clip via override controller (attempting to workaround masking issues)
7 Years Ago
Xbone fixes
7 Years Ago
More work on persistance and Loading, still not working, but progress!
7 Years Ago
Combat log includes timestamp
7 Years Ago
Tidy up
7 Years Ago
People now wait for corpses to cook and remove them from the fire
7 Years Ago
Updated water bottle vm anims & controller
7 Years Ago
Fixed skin lighting
7 Years Ago
Merge from main
7 Years Ago
Updated RustBuilder
7 Years Ago
Protobuf for ship entities
7 Years Ago
Final barge models, added colliders, prefabs update
7 Years Ago
Working on serializing entity manager and Base Entity. We now serialize to text when running from editor, and to binary when running externally.
7 Years Ago
Cleanup
7 Years Ago
FOR FUCK SAKE particle setup FOR FUCK SAKE boat wake
7 Years Ago
harbor_1 dressing update
7 Years Ago
Barges models/LODs/Prefab Update
7 Years Ago
Merged from main
7 Years Ago
Merged from main
7 Years Ago
some material zoo test map updates
bot
7 Years Ago
Automated Linux DS Build #482
bot
7 Years Ago
Automated Windows Build #482
bot
7 Years Ago
Automated OSX Build #482
bot
7 Years Ago
Automated Linux Build #482
7 Years Ago
print BASS error messages instead of error IDs
7 Years Ago
Animations updating correctly on owner