223,493 Commits over 3,684 Days - 2.53cph!
removed anims that crash the import
Merged prerelease into main
Merged prerelease into main
Senses should now take light level into account
added some barrel spawns to airfield
decreased hqm chance from crates (increases chances of everything else)
lowered chance of oil barrel spawning in junkpile
removed spring requirement from beartrap/landmine/reactive target
not sure why these didnt go in with the last checkin, meta files from update to 5.5
large amounts of meta files changed on import
junkpiles now properly despawn their contents
Updated hex pieces
Added control point gizmo and removed debug sphere
Speed tweak, disabled sea objects on server
FOR FUCK SAKE fix water system layer fucked up
FOR FUCK SAKE increase ocean scale so the cannon ball can land on it
FOR FUCK SAKE canon prefab
FOR FUCK SAKE water module FX list
FOR FUCK SAKE tweak water
FOR FUCK SAKE cannon script, adding .1f before the object get destroyed so the water system get the time to register the collision
FOR FUCK SAKE water, WIP FX stuff
FOR FUCK SAKE shaderforge
Added pooling support to renderer and collider batching
Adjusted cockpit cam settings to handle high/variable ping more smoothly. Feels a bit floaty but floaty is better than jittery.
Updated chase cam as well
Cockpit cam now works well in both CLIENT and CLIENT+SERVER modes
Added stats for day/night vision (not actually doing anything yet)
Wrote a smooth alternative spring-like implementation for the vehicle cockpit view, removing the need for a rigidbody. Note: Only works perfectly in true CLIENT mode.
hazmat stuff uncraftable (for now)
components max stacksize increased
protocol++
added recycler to radtown3
added small refinery to radtown 3
added another recycler to airport in a hangar
fixed inaccessible recyclers
recyclers process every 5 seconds (was 3)
cctv camera/targeting computer now recycle into techparts/hqm
removed ammo spawns from loot crates (more of everything)
AI trucks have ghost mats
Removed pathfinding asset
merge into prerelease
protocol++
updated LODs so you can see barrels from farther away
roadsign armor jacket now requires roadsigns
added procedural junkpiles that spawn in fields
Can clear/set textures to "none"
Added fuzz options for cloth shader (turning fuzz to 0 enables spec color)
Added emission options
Fixed broken rocks
Added optional double sided lighting activated by RUST_STD_DOUBLESIDED (cloth only for now)