223,493 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Disabled camera roll
7 Years Ago
removed anims that crash the import
7 Years Ago
Merged prerelease into main
7 Years Ago
Merged prerelease into main
7 Years Ago
Scene
7 Years Ago
Launcher updates
7 Years Ago
Senses should now take light level into account
7 Years Ago
added some barrel spawns to airfield
7 Years Ago
decreased hqm chance from crates (increases chances of everything else)
7 Years Ago
lowered chance of oil barrel spawning in junkpile
7 Years Ago
removed spring requirement from beartrap/landmine/reactive target
7 Years Ago
not sure why these didnt go in with the last checkin, meta files from update to 5.5
7 Years Ago
large amounts of meta files changed on import
7 Years Ago
bones in the human mouth
7 Years Ago
human mouth anims
7 Years Ago
junkpiles now properly despawn their contents
7 Years Ago
Updated hex pieces Added control point gizmo and removed debug sphere
7 Years Ago
Speed tweak, disabled sea objects on server
7 Years Ago
FOR FUCK SAKE fix water system layer fucked up
7 Years Ago
Emission fix
7 Years Ago
FOR FUCK SAKE increase ocean scale so the cannon ball can land on it
7 Years Ago
FOR FUCK SAKE canon prefab FOR FUCK SAKE water module FX list
7 Years Ago
FOR FUCK SAKE tweak water FOR FUCK SAKE cannon script, adding .1f before the object get destroyed so the water system get the time to register the collision
7 Years Ago
FOR FUCK SAKE water, WIP FX stuff FOR FUCK SAKE shaderforge
7 Years Ago
Merge from main
7 Years Ago
Added pooling support to renderer and collider batching
7 Years Ago
Tweaked values again
7 Years Ago
Adjusted cockpit cam settings to handle high/variable ping more smoothly. Feels a bit floaty but floaty is better than jittery.
7 Years Ago
Minor adjustment
7 Years Ago
More
7 Years Ago
More tweaks
7 Years Ago
more tweaks
7 Years Ago
Ship/cam tweaks
7 Years Ago
Updated chase cam as well
7 Years Ago
Cockpit cam now works well in both CLIENT and CLIENT+SERVER modes
7 Years Ago
Merge from main
7 Years Ago
Added stats for day/night vision (not actually doing anything yet)
7 Years Ago
Wrote a smooth alternative spring-like implementation for the vehicle cockpit view, removing the need for a rigidbody. Note: Only works perfectly in true CLIENT mode.
7 Years Ago
hazmat stuff uncraftable (for now) components max stacksize increased protocol++
7 Years Ago
added recycler to radtown3 added small refinery to radtown 3 added another recycler to airport in a hangar fixed inaccessible recyclers recyclers process every 5 seconds (was 3)
7 Years Ago
cctv camera/targeting computer now recycle into techparts/hqm removed ammo spawns from loot crates (more of everything)
7 Years Ago
AI trucks have ghost mats
7 Years Ago
Merged ghost truck
7 Years Ago
Removed pathfinding asset
7 Years Ago
merge into prerelease protocol++
7 Years Ago
merge from prerelease
7 Years Ago
updated LODs so you can see barrels from farther away roadsign armor jacket now requires roadsigns added procedural junkpiles that spawn in fields
7 Years Ago
Can clear/set textures to "none" Added fuzz options for cloth shader (turning fuzz to 0 enables spec color) Added emission options
7 Years Ago
Fixed broken rocks Added optional double sided lighting activated by RUST_STD_DOUBLESIDED (cloth only for now)
7 Years Ago
Auth fix