179,891 Commits over 3,075 Days - 2.44cph!

bot
8 Years Ago
LinuxDS Build 155
8 Years Ago
[ultimate_soldier] AI soldiers aim in the direction they are moving
8 Years Ago
Wrastling with networking bollocks.
bot
8 Years Ago
OSX Build 237
bot
8 Years Ago
Windows Build 150
8 Years Ago
NWVars now support clientside prediction
8 Years Ago
test animation for first person eating.
8 Years Ago
fixed some alignment problems with the 3rd person eating gestures. added various sound fx for eating.
8 Years Ago
Made TerrainSkin support (kinda) dynamic splat adjustments
8 Years Ago
- Added WaterExenstion to pass the RenderSettings.customReflection cubemap to the Water shader. - Reimported SF - Moved World/Weather/Season managers to a new prefab and updated game_bootstrap scene
8 Years Ago
No need to build manifest in build process, it's done in a seperate call now to force defines
8 Years Ago
Updated to coherentui 2.5.0.0
8 Years Ago
Can set developer convar on server Fixed logic error in RPC_Server.MaxDistance Disabled PVT and water reflections by default (perf)
8 Years Ago
Trying out a more complex build script.
8 Years Ago
Minor fix.
8 Years Ago
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8 Years Ago
Added a Build static class to test command line building.
8 Years Ago
Added random rocks to temperate and arid open fields Added rocks to the grass-beach transition Reorganized terrain-related procedural generation scripts Added basic idea of a dynamic splat modifier script (backup commit)
8 Years Ago
Only generate manifest if full defines are set
8 Years Ago
improved view model hammer anims
8 Years Ago
Web player now uses new proxy address.
8 Years Ago
updated vm hammer source
8 Years Ago
Updated to latest version of Editor Only for unit_so test scene and the template scene.
8 Years Ago
Fixed server compile issue
8 Years Ago
Merging lock code into the main branch
8 Years Ago
For test purposes, give everyone a lock_code on spawn (until we have batteries spawning)
bot
8 Years Ago
LinuxDS Build 153
8 Years Ago
Added sounds for code lock Fixed hearing animal sounds from 200 miles away Made player footsteps quieter
8 Years Ago
Added a player manager that the server uses to spawn players and look after them when they've been spawned.
8 Years Ago
Tinkering with a shader for the river.
bot
8 Years Ago
Linux Build 238
8 Years Ago
Placeholder art for locks
8 Years Ago
[ultimate_soldier] added another civilian sprite
bot
8 Years Ago
OSX Build 236
bot
8 Years Ago
Windows Build 149
8 Years Ago
* Improved preset saving. (Force lowercase, add number prefix) * Converted old file names to new file names for default presets
8 Years Ago
Scene2Prefabs can now set their own target names Made KeyCodeEntry UI a scene2prefab
8 Years Ago
Merged
8 Years Ago
[ultimate_soldier] changed starting loadout
8 Years Ago
[ultimate_soldier] added Loadout and IntermissionStage
8 Years Ago
[ultimate_soldier] single room levels no longer crash
8 Years Ago
scene GUID keeps bugging me that it has changed
8 Years Ago
[ultimate_soldier] refactoring, swat team persists across stages
8 Years Ago
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
bot
8 Years Ago
LinuxDS Build 151
bot
8 Years Ago
Linux Build 237
8 Years Ago
Codelock - temprary debug info into local chat Codelock - temprry flashing light when armed
bot
8 Years Ago
OSX Build 235
bot
8 Years Ago
Windows Build 148
8 Years Ago
Fixed a few minor issues with render.SetLocalModelLights and added MATERIAL_LIGHT_ enums