179,059 Commits over 3,075 Days - 2.43cph!

8 Years Ago
To avoid creating arcs with massive radii I now snap them to a straight line!
8 Years Ago
Fixed bad param names in anim controllers
8 Years Ago
Custom gizmo test which isn't actually a gizmo and is thus basically useless!
8 Years Ago
Groups now spawn with random Y rotations.
8 Years Ago
GroupController.spawn_unit no longer hardcodes the Y spawn position...
8 Years Ago
Bear Group updates.
8 Years Ago
Fixed Join detection
8 Years Ago
Fixed SingleGameTest's screen.
8 Years Ago
Fixed SingleGameTest's screen.
8 Years Ago
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
8 Years Ago
Added "pan" argument to audio playing methods to simulate locational sounds.
8 Years Ago
Added "pan" argument to audio playing methods to simulate locational sounds.
8 Years Ago
Updated BiArc straight line detection
8 Years Ago
Bear Unit prefabs. Controller updates for wolf/impala/human/bear/mammoth
8 Years Ago
Got rid of Arc parameterless constructor
8 Years Ago
Audio source creation location is now modifiable in-editor.
8 Years Ago
Audio source creation location is now modifiable in-editor.
8 Years Ago
Tree Cleanup, UnitAnimation basiscs. Human Male Animation import cleanup.
8 Years Ago
Fixed cabinet audio sources being 2D after the switch to Unity 5.
8 Years Ago
Fixed cabinet audio sources being 2D after the switch to Unity 5.
8 Years Ago
Added NavAgentMoveTo and NavAgentMoveRandom scripts.
8 Years Ago
Prefab updates.
8 Years Ago
- Renamed UnityController to BaseController. - Moving UnitAnimation to the Unit's Controller
8 Years Ago
Removed skin duplicate from human unit view.
8 Years Ago
I'm not crazy.
8 Years Ago
Missing files.
8 Years Ago
Impala updates. Removed duplicate skin variable from HumanUnitView
8 Years Ago
Moved Unit Skin var to UnitView base classs.
8 Years Ago
Cleaned up shaders a bit.
8 Years Ago
Cleaned up shaders a bit.
8 Years Ago
Re-implemented cabinet screen anti-aliasing.
8 Years Ago
Re-implemented cabinet screen anti-aliasing.
8 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
8 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
8 Years Ago
Giving continuous collision detection for character movement a try
8 Years Ago
Added save/load protocol
8 Years Ago
Closest point on arc is now a lot better. It's calculated rather than approximated.
8 Years Ago
Tweaked tree bark substance
8 Years Ago
Ocean prefab updated with correct Ground layer for the seabed
8 Years Ago
Updated @UnityVS (works with 64bit editor now!)
8 Years Ago
Human Updates. Seal WIP
8 Years Ago
Fixed cursor controls being misaligned.
8 Years Ago
Fixed cursor controls being misaligned.
8 Years Ago
Runtime commit, just to make sure we're all running from the same origins.
8 Years Ago
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
8 Years Ago
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
8 Years Ago
added "thompson" layers to the devplayeranimation script
8 Years Ago
Backup committing random snow stuff, and a derpy snow test scene. Emphasis on derpy.
8 Years Ago
rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
8 Years Ago
Updated network cabinet prefab to use the new cabinet prefab.