223,818 Commits over 3,684 Days - 2.53cph!

bot
8 Years Ago
Automated Linux Build #452
8 Years Ago
Fixed a crash related to rope rendering
8 Years Ago
seperated flameturret base from the top; top can now rotate!
8 Years Ago
Fix for water no longer visible after relogging from flooded cave/monument (RUST-1360)
8 Years Ago
Added harbor lightpost
8 Years Ago
Paged item list on workshop menu
8 Years Ago
Crane and tugboat prefabs
8 Years Ago
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
8 Years Ago
Fixed zooming Fixed grey grass (maybe) Lerped the download bar to make it look like Steam doesn't update the download progress once every 3 seconds
8 Years Ago
Handle steam not being open better Updated Facepunch logo to 2016 version
8 Years Ago
Added tugboat greybox
8 Years Ago
Fixed file browsing marking folders as hidden (!)
8 Years Ago
8 Years Ago
Manifest etc
8 Years Ago
.
8 Years Ago
Work started on Take Cooked Corpse From Fire, but it's not 100% there yet. (Score for DM is ticked off for now on the Goal Plan).
8 Years Ago
FOR FUCK SAKE temp skybox
8 Years Ago
TakeFromDispenserSettings ConsumeOneItem mode bypasses Item dispenser by simply applying consumtion effects directly, when the Unit has no Items component Breeding is now properly limited to people of opposite sex, appropriate ages and of the same species. Imagine that. Inspecting leather hides will now unlock craftable hat.
8 Years Ago
campfire with spit in starting pool
8 Years Ago
Removed coffee bushes from spawns, removed a tortoise spawn from island1, and some rabbits
8 Years Ago
GoalPlan.EatFromResource now works for Items too
8 Years Ago
more consumable tweaks
8 Years Ago
sidewalk changes, texture updates
8 Years Ago
Debug tweaks
8 Years Ago
UDM layout/formatting tweak ProcEffectParamatersDraw.GetPropertyHeight fix foreach removal in Player.Update/LateUpdate
8 Years Ago
Started pathing for hexes
8 Years Ago
consumables pass
8 Years Ago
small sound recycle tweak
8 Years Ago
CalculateConfidenceScore profiler hooks + some editor tweeaks
8 Years Ago
Planner world model fix
8 Years Ago
sleep time consideration should actually work now
8 Years Ago
More debug drawing stuff
8 Years Ago
Goal.WakeUp and Goal.Sleep both use new UnitSleepTime Consideration
8 Years Ago
Added new weapon mod world models to bundles Network++
8 Years Ago
Missing meta
8 Years Ago
ConsiderationSettings.Response is now virtual, has access to DecisionContext and Blackboard Added UnitSleepTimeConsideration which is basically TODConsideration but pulling the inputs from the UnitSettings.Physiology data Addded TimeRangeParameters, TimeRangeUtility and editor drawer More labels and a bunch of assets validated with old fields removed etc
8 Years Ago
FOR FUCK SAKE fix camera fog and linear space color
8 Years Ago
FOR FUCK SAKE project gamma to linear space for hdr effect !A image effect, bloom/fog to camera !A temp skybox !A particle shader FOR FUCK SAKE ocean shader sorting for particle sorting FOR FUCK SAKE trail wip
8 Years Ago
Disabled pool.player_model by default for now Network++
8 Years Ago
More
8 Years Ago
Scene2Prefab Monuments & Caves
8 Years Ago
Fixed potential hole in terrain at cave 4 entrance
8 Years Ago
Merging building blocks biome tinting to pre-release
8 Years Ago
Merging building blocks biome tinting to pre-release
8 Years Ago
red dot sight; fbx, prefab, materials and textures
8 Years Ago
Fixed window.bars block displaying the wrong materials on LOD0 Doors biome tinting enabled
8 Years Ago
Ship collision changes
8 Years Ago
updated manifest
8 Years Ago
Lets see that happens if we don't pre-process our asset bundles
8 Years Ago