179,071 Commits over 3,075 Days - 2.43cph!

8 Years Ago
8 Years Ago
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8 Years Ago
LinuxDS Build 142
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8 Years Ago
Linux Build 233
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8 Years Ago
OSX Build 231
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8 Years Ago
Windows Build 144
8 Years Ago
* Fixed 3 NPC kill achievement not working * Updated launcher icon * Fixed Entity:SetCustomCollisionCheck and Entity:SetShouldServerRagdoll not being able to reset their values
8 Years Ago
vm_spear ( wood / stone ) prefabs
8 Years Ago
tweaked some of the spear animations; added the sound fx for the spear
8 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
8 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
8 Years Ago
Icons for the different types of .asset we have should make it easier to work with.
8 Years Ago
[ultimate_soldier] prevent shooting through walls
8 Years Ago
[ultimate_soldier] prevent shooting through walls
8 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
8 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
8 Years Ago
Did some cleanup.
8 Years Ago
New Unit Asset Settings system implemented. New group settings not yet implemented, and controllers for spawning not yet using these, but good to get it in. Also including the code for the previous failed attempt.
8 Years Ago
[ultimate_soldier] carpets
8 Years Ago
[ultimate_soldier] carpets
8 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
8 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
8 Years Ago
[ultimate_soldier] walls block soldiers
8 Years Ago
[ultimate_soldier] walls block soldiers
8 Years Ago
Scene updates
8 Years Ago
Seals
8 Years Ago
Snow scene stuff.
8 Years Ago
Such igloos.
8 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
8 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
8 Years Ago
Updated SteamNative
8 Years Ago
Windows Build
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8 Years Ago
OSX Build
8 Years Ago
ambiguous call to overloaded function
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8 Years Ago
Linux Build
8 Years Ago
Windows Build
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8 Years Ago
OSX Build
8 Years Ago
Replaced Log2f with a macro
8 Years Ago
Windows Build
8 Years Ago
Wrong VS version !
8 Years Ago
Windows Build
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8 Years Ago
OSX Build
8 Years Ago
Fudging
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8 Years Ago
OSX Build
8 Years Ago
Windows Build
8 Years Ago
Windows Build
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8 Years Ago
OSX Build
8 Years Ago
Windows Build
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8 Years Ago
OSX Build
8 Years Ago
Added new terrain shader with hard-mix/blend, UVMIX, optional flat faces; working fog; cross-platform friendly Created test material_arctic and assigned to island_arctic1 terrain