224,002 Commits over 3,684 Days - 2.53cph!

8 Years Ago
Steamworks update
8 Years Ago
Scene tweaks
8 Years Ago
Comments
8 Years Ago
Player energy bar example
8 Years Ago
Health events + hitmarkers
8 Years Ago
Cherry picked bumhead fix 17104
8 Years Ago
Fixed bumhead and other skin-related lighting issues
8 Years Ago
particle system snow kicked up
8 Years Ago
Merge back to main
8 Years Ago
Cannon placement fix
8 Years Ago
backup harbor_1 progress
8 Years Ago
Things
8 Years Ago
controller test
bot
8 Years Ago
Automated Linux DS Build #20
8 Years Ago
Trucks can now (slowly) drive to targets
8 Years Ago
Boardman no phys fuckrey
8 Years Ago
More
8 Years Ago
Harbor 2 backup
8 Years Ago
Fixed exception when disconnecting from server.
bot
8 Years Ago
Automated Windows Build #20
bot
8 Years Ago
Automated OSX Build #20
bot
8 Years Ago
Automated Linux Build #20
8 Years Ago
Health / Death stuff
8 Years Ago
Merge from /main
8 Years Ago
Female variants /improved LODs of shorts, collaredshirt and tanktop
8 Years Ago
Tweaks
8 Years Ago
onboard camera test branch
8 Years Ago
doors updated to open correctly
8 Years Ago
Aiming/firing refactor
8 Years Ago
helipad mesh now standalone + prefab dockwalls stairs 3 and 6m greybox models + prefabs backup harbor_1 progress
8 Years Ago
brakes
bot
8 Years Ago
Automated OSX Build #457
8 Years Ago
Initial commit of Jank Simulator 2016
8 Years Ago
corner store door modded
8 Years Ago
Root dir
8 Years Ago
updated building materials
8 Years Ago
- Show player model in car again. - Coupled move angle directly with look angle. No more moving sideways when they get out of sync.
8 Years Ago
overhaul of most items that require components to use them major overhaul to most item costs more component spawning at radtowns and in barrels doubled cost of external high walls and gates reduced external high walls health by 20% added new recycler art protocol++
8 Years Ago
Merge building and character updates
8 Years Ago
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
8 Years Ago
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
8 Years Ago
new buildings and mat mods
8 Years Ago
Fixing double input events when entering vehicles that could sometimes dump you straight back out. Let's just not clear the input and deal with it.
8 Years Ago
Minor naming fix
8 Years Ago
Adding framework for vehicle exit when disconnecting. Not tested yet.
8 Years Ago
Fixed potential NRE in retry connection Fixed water vis trigger in spectate mode and debug camera; visibility and sound Shared camera-related water collision get ignore; called only once now
8 Years Ago
Random shit
8 Years Ago
fixed bolt action recipe cost
8 Years Ago
Better camera, some assets, etc
8 Years Ago
terrain_00 1200m long