225,833 Commits over 3,714 Days - 2.53cph!
FOR FUCK SAKE factory room
FOR FUCK SAKE playship prefab, tweak booster FX
FOR FUCK SAKE factory rotorz tile
FOR FUCK SAKE factory room prefab
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server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
FOR FUCK SAKE bolt material
FOR FUCK SAKE bolt projectile FX+ added impact FX
FOR FUCK SAKE floating turret booster FX
getting a location inside a territory should now take influence into account
Fixed missing arrows / spears when shot / thrown into the ground
basic position update for invisible players (so weapon moves to the right place)
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE factory room scene
slightly better, maybe, still lots of general problems
Added Util/CRC class for fast crc32 and crc64 generation from single and multiple strings
Attempt at fixing NRE when attempting to reconnect to server
Prevent UDR opt from initializing when component is disabled
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
readding torso stabilise script to torso layer animations as they all accidently got removed
- Another new factory room
Can no longer interact with stuff while wounded
Fixed OnUnitEquippedCarriedItem not invoking OnUnitStowedEquippedItem
Fixed player corpses "flash" when hit (RUST-1212)
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Rewrote Items.TryHoldCarriedItem and TryStowHeldItem
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
- Few more factory rooms
- Deleted some unused code in spawners
vm beancan grenade updates
Combined PickUp/Equip/Stow item actions into a single action with mode switch
AH projectile LOS improvements
ownership debug tools made admin only and clientside
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supply signal drop position has a random offset of 20 units
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Fixed NRE in player visibility
- Coins now stay around 2 seconds longer
AH melee weapon LOS improvements
- Increased boost speed from 0.5 to 0.75
changed name of combat torso stabilise and kind of made sitting emoting work
made storing and getting items from storage toggle the item bool to true or false
- Spawn chances, shop tweak
- Upgrade costs + cash drop tweaks
- Increased activation range of upgrade shop
- Rebuilt prefabs
Fixed UDR opt not updating invisible renderers, causing issues on ragdolls
Dude, I'm tripping balls.
Effects can now install AI Modules on Entities
Effects can have a randomised durations
Added mushroom effect and related behaviours