225,723 Commits over 3,714 Days - 2.53cph!

8 Years Ago
Logistic curve functions now map to the yMin/yMax range since Logistic functions don't pass through (0,0) or (1,1).
8 Years Ago
removed garbage from airdrop loot table
8 Years Ago
double barrel shotgun damage buffed to be same as waterpipe double barrel shotgun spread increased slightly (more damage up close, less from far away) double barrel refire rate decreased to 0.5s (was 1.0s)
8 Years Ago
helicopter gibs do not block vis
8 Years Ago
warehouse windows do not block vis
8 Years Ago
playercull nre fix when disconnecting
8 Years Ago
bugfix
8 Years Ago
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8 Years Ago
viscull 2.0 windows and bars no longer block vis code refactor aiming at eachother disables visculling (no popping in gunfights) more optimizations disabling a bunch of clientupdate() calls on invisible players debug_camera disables playerculling
8 Years Ago
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8 Years Ago
Added missing UDR opt script Added UDR opt to boar, horse, chicken, wolf and bear
8 Years Ago
AddS
8 Years Ago
Added UnitActivityTypes.DesireExpired, recorded when unfulfilled Desires are removed due to momentum drain. Added DesireExpired Effect, which makes people sad :(
8 Years Ago
DesireFullfilled Effect stat stuff
8 Years Ago
Temperature Effects now use Temperature Stat. Added Ambient Temperature consideration Tweaked sticks on fire AI some more
8 Years Ago
Moved UDR opt to separate script; added to player model and ragdoll Added UDR opt to stag skin and ragdoll; other animals coming next Fixed disappearing ragdolls
8 Years Ago
Double barrel shotgun sounds
8 Years Ago
Fixed some editor shit, added a bunch of icons
8 Years Ago
Stick gathering AI now uses temperature and item value for machine
8 Years Ago
Fixed OnActivityGeneratedTriggerSettings NRE
8 Years Ago
Renamed Activity EC to EntityActivity Added new OnActivityGeneratedTrigger TriggerSettings.TriggerType is no longer exposed through editor, must be explicitly defined in code. Supports flags Some editor refactoring
8 Years Ago
bear ouchies
8 Years Ago
bearz
8 Years Ago
adjusted the position of the support hand for the semi-auto rifle viewmodel
8 Years Ago
more bear stuff
8 Years Ago
bear grunt audio bundle
8 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
8 Years Ago
Added Activity EntityComponent, event types
8 Years Ago
source vm updates
8 Years Ago
Dispenser replenishment editor tweaks
8 Years Ago
tunnels progress backup
8 Years Ago
Added age to networkmessage
8 Years Ago
FOR FUCK SAKE bolt
8 Years Ago
Bad panda
8 Years Ago
Re-inventing wheels.
8 Years Ago
- More upgrade stuff, now works. - Increased activation range of upgrade shop - Rebuilt rooms/prefabs
8 Years Ago
updates to shotgun & bolt vm anims, clip lengths, controllers
8 Years Ago
FOR FUCK SAKE bolt projectile with particle !A particle mat
8 Years Ago
Merge from graphics_overhaul2
8 Years Ago
deer ouch sfx
8 Years Ago
warmth vicinity removal (as we have grids now)
8 Years Ago
- Camera is now locked when any fullscreen UI is open (doesn't follow mouse) - Made shop UI accessible at the... shop - Changed the way shop UI is instantiated - Rebuilt rooms/tilesets
8 Years Ago
small improvement to human fishing anim added OnAnimationEvent Catch to fishing anim
8 Years Ago
Merged from main
8 Years Ago
Dispenser can now dispense effects. TakeEffectFromDispenser Action.
8 Years Ago
AH tweaks
8 Years Ago
fish item setup properly
8 Years Ago
Logging tweaks
8 Years Ago
fishing requires a tool "fishing rod" fishing plays fishing action instead of take all spears are tool fishing rods fish spots have a constant ripple effect to make it easier to see where they are on the water surface
8 Years Ago
FOR FUCK SAKE regverting missile trail smoke material, duplicating mat for player smoke