223,825 Commits over 3,684 Days - 2.53cph!

8 Years Ago
Radial menu doesn't show interactions for held items that still have active subscriptions (e.g. pickup) ActionChain executes actions marked for ExecuteOnBreak... on break!
8 Years Ago
Fixed VicinityEffects not creating their triggers on the correct layer
8 Years Ago
added anim debug exit, add to anim in state machine to debug log when it starts and how long it took before exiting
8 Years Ago
Navigation fix
8 Years Ago
Navigation destination reached callback revert
8 Years Ago
Projectile NRE fix + comments
8 Years Ago
UnitVIew assigns hitbox.Unit during Setup
8 Years Ago
Projectiles ignore collisions with their shooter
8 Years Ago
Log error if we fail to spawn a projectile in Unit.Combat.PerformRangedAttack
8 Years Ago
Animation/Navigtation state callback changes
8 Years Ago
FOR FUCK SAKE tweak AO and light
8 Years Ago
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8 Years Ago
- Started new bouncer AI
8 Years Ago
- Accelerate and StopAccelerating action code
8 Years Ago
- Started coding some AI conditionals for behaviour trees, now that I kinda know what I'm doing
bot
8 Years Ago
Automated Linux DS Build #370
bot
8 Years Ago
Automated Windows Build #370
bot
8 Years Ago
Automated OSX Build #370
bot
8 Years Ago
Automated Linux Build #370
8 Years Ago
CTextureManager::FindTexture no longer ignores textures with a blank name - stops CTextureManager::FindOrLoadTexture from leaking
8 Years Ago
car tex updated
8 Years Ago
camera and tree changes
8 Years Ago
camera and tree updates
8 Years Ago
mat color changes
8 Years Ago
car mats
8 Years Ago
lots of texture/tree/road mods
8 Years Ago
Fixed arrow trails being destroyed early, (VisualFX set to looping, stopped by Projectile when it lands, trail renderer set to autodestruct)
8 Years Ago
Only log Combat component range messages when a Unit is selected Territorial AI module "Attack Intruder" GoalPlan now uses the "Set Combat Target" Ability rather than Attack
8 Years Ago
Perimeter wall models/LODs/COLs and prefabs
8 Years Ago
Airfield carpark_a model
8 Years Ago
Industrial buildings - Watchtowers a,b,c,d models
8 Years Ago
Removing unused material
8 Years Ago
Industrial ruins - models
8 Years Ago
Fixed see players through walls with motion blur (RUST-1069)
8 Years Ago
If GetFreeState reports error, return default(T) for chance of null, rather than new T().
8 Years Ago
merge from prerlease
8 Years Ago
premerge from prerelease
8 Years Ago
merge
8 Years Ago
Added a couple of debug logs to try to catch this combat bug
8 Years Ago
GetFreeState in ActionSettings should never be able to "GetEnd" a null value, since we pre-allocate the entire array.
8 Years Ago
Compile fix
8 Years Ago
UnitAttachmentPoint joint setup editor size in UnitViewUtility UnitView spine fixed joint setup in UnitViewUtility UnitView public fields to properties
8 Years Ago
more
8 Years Ago
set some conditional aborts WTF they are. Fixed it though!
8 Years Ago
Removed AlwaysWin condition from some AI data (not needed anymore)
8 Years Ago
server build fix
8 Years Ago
more
8 Years Ago
...
8 Years Ago
build settings
8 Years Ago
Some small touchups to Morale and fleeing.