243,143 Commits over 3,898 Days - 2.60cph!

8 Years Ago
don't destroy on load the debug tools object
8 Years Ago
Fixed ItemFilterSet.IsTool not actually doing anything
8 Years Ago
Unit.Items.IsHolding also checks whether the items blocks the hands (big items are attached to shoulders, chest points etc, but were not considered "held") DropUndesiredItem works properly Added IsTool condition Desires.IsDesiredItem type param is nullable
8 Years Ago
merged from main
8 Years Ago
fucked off dx9
8 Years Ago
todo
8 Years Ago
FOR FUCK SAKE wip env
8 Years Ago
Fixed VisualFX start/stop sounds looping Rewrote IsDesiredEntity condition to use newer desires API
8 Years Ago
more
8 Years Ago
Deleted a few inverse stat considerations, replaced wrapper usage with invert flag of the regular consideration
8 Years Ago
Added BuildingCategory filtering to BehaviourChain params
8 Years Ago
more intro
8 Years Ago
more intro
8 Years Ago
Death messages (maybe) Item producer fuckups (maybe)
8 Years Ago
Fixed human hair color not updating properly
bot
8 Years Ago
Automated Windows Build #653
bot
8 Years Ago
Automated OSX Build #653
bot
8 Years Ago
Automated Linux DS Build #653
bot
8 Years Ago
Automated Linux Build #653
8 Years Ago
Support for CS:GO and Portal 2 maps ( No BSP version bypass just yet )
8 Years Ago
more intro
8 Years Ago
Fxied NRE in VisualFX
8 Years Ago
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8 Years Ago
BoardParent
8 Years Ago
fire ignite SFX
8 Years Ago
Better use of material property block in HumanView, hair shader no longer animations for portrait clone VisualFX Start/Stop sounds
8 Years Ago
fire SFX
8 Years Ago
Editor component listing cleanup, option to hide "empty" components. No longer show foldout for component without any exposed data
8 Years Ago
Fixed carcass items not having dispenser components, error check in Corpse.Setup
8 Years Ago
Safety in SensesComponentSystem.UnitCanPerceive
8 Years Ago
changed layers of all units to Enemy (needs renaming) and all Tiles to Tiles. More intro work. Camera layer switching
8 Years Ago
Fixed error in UnitPortraitManager when player has an animal selected in the editor
8 Years Ago
Fixed various issues with corpse creation, cleaning up related code. Fixed people not knowing that others have died
8 Years Ago
reexported buildings with a blender version that fixed the bug with vertex colours stretching issue
bot
8 Years Ago
Automated Windows Build #652
8 Years Ago
Rpc Fixes
bot
8 Years Ago
Automated OSX Build #652
bot
8 Years Ago
Automated Linux DS Build #652
bot
8 Years Ago
Automated Linux Build #652
8 Years Ago
Yet another ugly hack for TF2 map support - pl_cactuscanyon
8 Years Ago
backup/progress
8 Years Ago
Build log test
8 Years Ago
Made some items cheaper, fixed map icons, fixed item producer
8 Years Ago
Fixed NRE in DebugTools spawning
8 Years Ago
more
8 Years Ago
more intro
8 Years Ago
another building shader bug fix, this time to stop the next item appearing before its time
8 Years Ago
fix for accidental debug change in building shader where I limited the construction value to 10 instead of 255
8 Years Ago
latest art
8 Years Ago
Enabled occlusion culling on dx9 and glcore