255,859 Commits over 3,990 Days - 2.67cph!
Can now watch replays selected in a web browser
Fixed VectorUtility.GetAverageGroundNormal not actually averaging the result ;x
Hacky fix for selected units blowing themselves up leaving them selected (need to move SetNextState stuff from command to commandblock soon instead)
Better tree wobble gating
People pick up thrown weapons again
Added Energy to vitals widget, moved temperature to weather widget
viewmodel organisation - clean exports for vm
Zones now keep track of what gangs are selling drugs in them and the controlling gang.
Fixed Navigation.IsValidDestination using agents active path (added buffer path)
moved enemy camp somewhere else
Defer Senses flag on UnitCollections will cause collections to route any CanPerceive requests to the leader of a collection
Navigation isStopped safety
macOS: gmad/gmpublish use OSX 10.7 SDK
macOS: Dependants use OSX 10.7 SDK
Fix for burner self targetting sometimes (?)
AI move-attack now correctly checks if units can move
Removed bad knowledge overlay widget entity in view check
Testing entity path validity cache in UDM (once per simtick)
Zone next season setup on first time init
macOS: LuaJIT builds use OSX 10.7 SDK
Burner damage range is now 3-4 up from 2-4
Launcher attack no longer LOS checks units
Basic game analytics
100mb upload limit
Analytic templates
Foliage displacement no longer creates a second camera (eliminates all overhead)
WeatherWidget listens to events on WorldManager rather than doing a check for season changes every day
Lock camera when large map is open
Fixed Knowledge overlay labels flashing when cycling selected unit
Fixed knowledge overlay labels not showing for entities that were out of the camera's view frustum on activation
Drug zones get displayed on the map.
Update view clone when opening detail view modal
Zone season stuff to partial, cleanup
reworked local games to use Invoke for turn timer instead of system timer, to fix local games breaking on timeout (threading issue)
Can now click on large map icons for GPS directions
macOS: VPC builds use OSX 10.7 SDK & libc++
Added Entity.IsScripted
Fixed timer.Adjust erroring but working
Fixed Weapon.IsScripted's return value
attachmentpoint data for mushroom as warning was annoying
Fixed a condition I broke in the earlier refactors
Web graphs use UniqueUsers
Show entire month
Click/Highlight day
Show hours of day
Project links to analytics
Title on day graph
latest unity fixes additive animation layer bug so turned it back on
Don't send tile hover mouse events to the server when playing the AI