255,859 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Can now play more than one AI game in a row without it breaking. Fixed multiplayer mode not working properly. Version++
8 Years Ago
removed black mask from speedo masks
8 Years Ago
reduced size and removed black mask on minimap icons
8 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
8 Years Ago
scene
8 Years Ago
Switched notification panel Hide map markers / start effects when joining a mission
8 Years Ago
reduced size of steam icons and made mask transparent
8 Years Ago
made chat box one image
8 Years Ago
made alert box 1 image
8 Years Ago
Fix
8 Years Ago
Scene stuff Boar and Wolf behaviour and initial rough stats
8 Years Ago
We now spawn navmesh on adjacent cells to npcs as well, so that they don't run out of navmesh.
8 Years Ago
Basic fists damage working + extra stuff
8 Years Ago
You don't really need to aim down sights... of your fists
8 Years Ago
Fixed some exceptions when disbanding a party Fixed hunting collections destroying themselves when down to one unit (exposed a setting on UnitCollectionSettings)
8 Years Ago
Added a hostile check so you can't invite hostile units to a party
8 Years Ago
NPCs slow down when going to get drugs, if they were previously running
8 Years Ago
Merge trunk latest into Drug Sell Zone branch
8 Years Ago
UI update
8 Years Ago
Bear improvements. Scene stuff.
8 Years Ago
Better movement/spacing logic for parties
8 Years Ago
Merge drug sell zones into trunk. Will need a UI update that I'll do in a minute...
8 Years Ago
Scene stufff Layer fixes Torchlight prefab and fx
8 Years Ago
Art edit
8 Years Ago
Cleaned up and refactored a lot of the new party/collection management logic
8 Years Ago
Tidying up
8 Years Ago
More scene stuff.
8 Years Ago
Scene stuff LOD tweaks
8 Years Ago
backup
8 Years Ago
Various
8 Years Ago
Less terrain blend stretching
8 Years Ago
Cobbles don't sound like gravel.
8 Years Ago
Swapped fine gravel splat for cobblestone
8 Years Ago
Dragon behaviour and materials
8 Years Ago
starter area progress
8 Years Ago
▆▇▇▄▊▌▍▇▌ ▋▍█▇█▉▄
8 Years Ago
save
8 Years Ago
scene bits
8 Years Ago
TTT: Replace use of 'wepswitch' command with input.SelectWeapon
8 Years Ago
Add input.SelectWeapon( wep )
8 Years Ago
wip
8 Years Ago
Starting area wip
8 Years Ago
goblin actually spawns
8 Years Ago
Some hobgoblin AI and material polish.
8 Years Ago
Underped skeleton npc behaviour
8 Years Ago
Various
8 Years Ago
Proj cleanup
8 Years Ago
Forgot one
8 Years Ago
Some better class naming for central ai systems
8 Years Ago
Wrapped NavMeshAgent with some safeguarding around dangerous functions/properties.