256,094 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Latest data
8 Years Ago
Normalize codes
8 Years Ago
updated dm1 map to work
8 Years Ago
updated Control1 map to work again
8 Years Ago
Wrapped some editor functions so build works again Custom build squad checker now works with new map DB
8 Years Ago
newly crated map files are now correctly flagged as dirty squad loading
8 Years Ago
Removed unnecessary Setup() call before loading a replay
8 Years Ago
Server pinging/querying is a webjob Fixed website link Users, not sessions Homepage info Project Sales: todo Added Post method to resource Send Beta Keys Individually
8 Years Ago
more
8 Years Ago
Scene2prefab launchsite
8 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
8 Years Ago
changed mapName to mapID (string to int) in ProtoBuf and all references map buttons now grab the map title maps should now load from the provided map id instead of name (can't test this until I update squad loading too)
8 Years Ago
map type value is set in it's data file when the map is created
8 Years Ago
it's nearly working again...
8 Years Ago
Latest data Pass beta codes using query instead of page url
8 Years Ago
Specific Rand instance now required when creating a LineParticle
8 Years Ago
more
8 Years Ago
Server queries on webjob
8 Years Ago
Fixed diverge comment frame, replaying a stage with diagnostics after a diverge will log info about rand calls
8 Years Ago
Templates
8 Years Ago
ChangeIndex Fixed Server Broadcast
8 Years Ago
more material files
8 Years Ago
Playing a recent replay owned by the local player will now attempt to use a diagnostic version of the replay
8 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
8 Years Ago
more
8 Years Ago
Local dynamic navmesh now respect player distance when setting next update interval. If too far away the navmesh isn't updated at all.
8 Years Ago
Fixed back button issue on pause menu
8 Years Ago
changed some rand.fixed to rand.dynamic Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
Temp fix for crosshair breaking after a stage restart
8 Years Ago
Fixed Delete button in Load Game screen displaying "Save" as it's text instead of "Delete"
8 Years Ago
TTT: Even more fixes
8 Years Ago
TTT: Even more fixes
8 Years Ago
Fixed unit portrait animators being incorrectly aligned when first opening the unit detail view
8 Years Ago
fixed building placement physics checkbox not respecting building rotation
8 Years Ago
Let's encapsulate with UNITY_EDITOR more correctly.
8 Years Ago
LocalDynamicNavMesh should be server only.
8 Years Ago
Merged branch to main (Humanoid Npc Planner). Scientist npc wip, cover system, local dynamic navmesh, htn planner wip.
8 Years Ago
Some more branch cleanup
8 Years Ago
Set up Think AI to reflect that on main.
8 Years Ago
Sell zone info in HUD
8 Years Ago
Let's not forget to commit the deletes...
8 Years Ago
Removed strips planner. Removed StagPoint HTN system. General branch cleanup.
8 Years Ago
AI put to full dynamic navmesh mode.
8 Years Ago
more building placement work - buildings now rotate on a plane oriented to the surface normal rather than looking at a physics point also fixed being able to place at invalid rotations (again)
8 Years Ago
added a check to GridScoreAtLocation to catch for NaN score results from a grid (need to look into why threat grid is returning a NaN)
8 Years Ago
Moved welfare payment messages from InfoMessage to Notification. +material change
8 Years Ago
More stuff.
8 Years Ago
Added an editor preference that exits Play mode in the editor when a compile is detected
8 Years Ago
More prepwork
8 Years Ago
Instancing for DrugZone platforms.