256,122 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Playing a recent replay owned by the local player will now attempt to use a diagnostic version of the replay
8 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
8 Years Ago
more
8 Years Ago
Local dynamic navmesh now respect player distance when setting next update interval. If too far away the navmesh isn't updated at all.
8 Years Ago
Fixed back button issue on pause menu
8 Years Ago
changed some rand.fixed to rand.dynamic Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
Temp fix for crosshair breaking after a stage restart
8 Years Ago
Fixed Delete button in Load Game screen displaying "Save" as it's text instead of "Delete"
8 Years Ago
TTT: Even more fixes
8 Years Ago
TTT: Even more fixes
8 Years Ago
Fixed unit portrait animators being incorrectly aligned when first opening the unit detail view
8 Years Ago
fixed building placement physics checkbox not respecting building rotation
8 Years Ago
Let's encapsulate with UNITY_EDITOR more correctly.
8 Years Ago
LocalDynamicNavMesh should be server only.
8 Years Ago
Merged branch to main (Humanoid Npc Planner). Scientist npc wip, cover system, local dynamic navmesh, htn planner wip.
8 Years Ago
Some more branch cleanup
8 Years Ago
Set up Think AI to reflect that on main.
8 Years Ago
Sell zone info in HUD
8 Years Ago
Let's not forget to commit the deletes...
8 Years Ago
Removed strips planner. Removed StagPoint HTN system. General branch cleanup.
8 Years Ago
AI put to full dynamic navmesh mode.
8 Years Ago
more building placement work - buildings now rotate on a plane oriented to the surface normal rather than looking at a physics point also fixed being able to place at invalid rotations (again)
8 Years Ago
added a check to GridScoreAtLocation to catch for NaN score results from a grid (need to look into why threat grid is returning a NaN)
8 Years Ago
Moved welfare payment messages from InfoMessage to Notification. +material change
8 Years Ago
More stuff.
8 Years Ago
Added an editor preference that exits Play mode in the editor when a compile is detected
8 Years Ago
More prepwork
8 Years Ago
Instancing for DrugZone platforms.
8 Years Ago
Added an alert popup for the UI. Can pass in multiple options with blocks and display a message. Need to add support to show view controllers modally now.
8 Years Ago
More fixes.
8 Years Ago
NPC fix. Missing assets.
8 Years Ago
Fixed (sort of) "Dimensions of color surface does not match dimensions of depth surface" errors on screen size change.
8 Years Ago
erode random chunk pixel if needed
8 Years Ago
Error fixing.
8 Years Ago
Added ChangeIndex
8 Years Ago
bits
8 Years Ago
improved chunk rotation physics
8 Years Ago
Various
8 Years Ago
Load balanced the Local Dynamic NavMesh baker, that we can better guide what ms budget they're allowed to spend each frame. Enable/Disable Dynamic NavMesh on bundled/world/ai.prefab now controls whether Local Dynamic NavMesh is used (only if full Dynamic NavMesh is disabled).
8 Years Ago
Cleanup & stuff
8 Years Ago
Optimize gamesession lookup
8 Years Ago
Latest
8 Years Ago
Latest
8 Years Ago
deletes and fixes
8 Years Ago
Disabled Dynamic Navmesh in world/ai.prefab. Bootstrap tests whether DynamicNavMesh.Instance.enabled Added a local version of the dynamic navmesh, where each npc update a local navmesh around them as they move around (experiment).
8 Years Ago
Selling drugs as a gang member adds to the profits of the gang.
8 Years Ago
TTT: check class in traitorbutton use cmd Besides C4 and Radios this is the only other ent using an index in a concommand.
8 Years Ago
Scm Aggregation Merge branch 'master' of Facepunch.Api.Jobs Cleanup
8 Years Ago
TTT: fix some mute/voice command validation Operator precedence whoopsies.
8 Years Ago
TTT: Fixed 2 more exploits