256,090 Commits over 3,990 Days - 2.67cph!
Reinstated my GUI changes after the merge
Merge in changes from Main. Erased my GUI changes for now, will re-add them manually
Handle multiple multiple returns in Ref, Array and TArray marshalers
This is still broken, almost there though...
Working on NPC pathing to drug sell areas as appropriate. Currently incomplete and slow
Local dynamic navmesh is now aware of when its overlapping a "prevent building" zone, and will increase it's navmesh fidelity when it is. Still a lot of work to do here to make it look good, but it's slightly better.
Cleaner
Merge branch 'master' of Facepunch.Api
Server list fix
removed a bunch of attributes, added stamina (used by movement, jumping, melee)
Race mission now playable in single player mode
un-fuck fallbacks.vpk (merge)
Updated ASE to 1.1.0 dev 002
adding icon font
adding WIP attack info on unit panel
Started working on feedback form
Better use of space in main menu on smaller resz
Better use of blank space in main menu on smaller resolutions
Better use of blank space in main menu on smaller resolutions
missing from last checkin
Added LOD materials to rocket factory prefabs
Rocket factory optimizations
Cheaper occluder
Less materials on LODs
Added cheaper LOD stages to some objects
Reduced number of materials on LODs
Cheaper materials on LODs
Removed old Update
Atomic updates
Added nav_local convar to allow console control over whether to use full dynamic navmesh generation at the start, or use a local navmesh per npc.
removed radiation, UI fuckery
Fixed tentacle stage desync
Remove unverified beta requests after 7 days
GameHost now picks a random game mode each match
updated Control1 map to work again