198,617 Commits over 4,140 Days - 2.00cph!

11 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
11 Years Ago
Also hude the HUD if dead or in debug camera mode
11 Years Ago
Mousewheel item selection
11 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
11 Years Ago
[ultimate_soldier] Fixed crosshair vanishing after the first level.
11 Years Ago
Post-build deployment, GUID: 2bef8564-9dd0-4a03-9dd0-556008931afd
11 Years Ago
Missed a template
11 Years Ago
Cleaned up Quickbrush templates, added mesh clouds, tweaked ocean shader
11 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Hopefully fixed loading text.
11 Years Ago
Post-build deployment, GUID: d2da8c5c-08bf-4812-870b-8595da0df907
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Fixed standalone builds.
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Added downloading text to embedded scene.
11 Years Ago
Documentation updated during deployment build d68ba1c2-ec29-4fed-a337-195e6bf6f51f.
11 Years Ago
Documentation updated during deployment build d68ba1c2-ec29-4fed-a337-195e6bf6f51f.
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Finished draft of embedding tutorial.
11 Years Ago
Ocean shader tests
11 Years Ago
Fixed interpolation for Force to Position/Rotation, so that the snap is much smoother.
11 Years Ago
- Fixed issue where a Location of Interest never would be properly removed from an Agent's behavior stack. A little hacky fix, so will get back to finding the root of the problem.
11 Years Ago
Post-build deployment, GUID: d6a4403e-d821-4031-a1cc-cdb9c403c4e7
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Possibly fixed ReflectionTypeLoadException.
11 Years Ago
- Fixed SleepHere SO overriding parent class' sky field. - Added Debug DrawLine to the active behavior of agents, to better visualize agent and so relationships at runtime.
11 Years Ago
Fixed incorrect path in bootstrapping on OSX Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
11 Years Ago
Moved timeout of SO subscription to TOD scaled time.
11 Years Ago
Post-build deployment, GUID: e1ceb50b-1e75-4c43-b43d-1b796ffdb930
11 Years Ago
Documentation updated during deployment build e1ceb50b-1e75-4c43-b43d-1b796ffdb930.
11 Years Ago
Documentation updated during deployment build e1ceb50b-1e75-4c43-b43d-1b796ffdb930.
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Attempt to fix ReflectionTypeLoadException when embedding games.
11 Years Ago
Started work on a tutorial about embedding games.
11 Years Ago
Merge from main
11 Years Ago
Now that the NavAgentMoveRandom is using Location Of Interest, it adds the requirement of setting the priority category of the SO in code.
11 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
11 Years Ago
Prefab update with LOI Prefab set
11 Years Ago
Fixed SitOnMe awkward seating bug.
11 Years Ago
Quick dirty fix for NavAgentMoveRandom to place an LOI SO instead of pure nav agent crap. Fixed the "entry" bug on the anim controller
11 Years Ago
Post-build deployment, GUID: f48c1c72-8ed2-4e12-9bb8-586adb1e9fc9
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Fixed references to removed Mathf functions.
11 Years Ago
Controller update
11 Years Ago
Post-build deployment, GUID: 640fdda5-688d-42ba-813d-3ed79fb33354
11 Years Ago
Changes to floor.
11 Years Ago
11 Years Ago
Tree files.
11 Years Ago
Added a simple mesh combiner to batch geometry. Significantly reduced draw calls. A lot more could be done but fuck it for now.