256,192 Commits over 3,990 Days - 2.68cph!
Senses gizmos debug behind editor pref/options
Fixed Dispenser spawning items at origin
Fixed WarmthNeedSimulator always returning 0
Can now see which recent runs are from an old version of the game
Added dancing around the fire behaviour
DSE validation null checks (allow null settings refs in data)
Fix for cloned replays reporting a desync
Server side fixes for race mission
Attempting to make replay archiving more reliable
Added ServicePointManager shit to CommandLine tooling
Sales importer, dirty buckets
Less repetition
Made processor faster
Recent runs now update when you select a different planet
Gang serialization
Gangs replicate to clients
Gang UI updates when gangs are changed
Can now close the recent runs view with Escape, which can now also quit the game
Added recent run browser to menu (press Shift + R)
Use long instead of int
Latest
use long
saved truck max restored to original settings (keeping trim scene separate)
Don't trigger plastic shit if over 7 days old
Performance shit
Dont need to get the changeset here
Fixed gps updates on both maps
Added an exception when attempting to write to a shared file
Added RemoteStorage.OpenSharedFile(sharingId)
re-exported truck to remove trim and fixed up material
Latest data
new changelist styles
Show changelists without a title first
Hide bullshit changelists
Latest data
Moved blog into controller type
Section preview
Updated changelist
Agg second times etc
Added OsSmall
Agent jumbles
Rebuild latest every 10 mins